User:UnrealBhop: Difference between revisions

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[https://developer.valvesoftware.com/wiki/User:UnrealBhop/Extraction_Point Extraction Point]
[https://developer.valvesoftware.com/wiki/User:UnrealBhop/Extraction_Point Extraction Point]


[https://sites.google.com/view/gaphoto/home Photos Website]
[https://sites.google.com/view/gaphoto/home Photos Website]

Revision as of 14:52, 31 August 2022

Welcome image!


My name is Gavin Alford
I am a Level Designer / Programmer

Template:Game name < Love this game

Template:Game name < Love modding this game

Template:Game name < Love this sandbox game

Template:Game name < Best Source 2 Engine Game

Hello! I do Source Engine mods and currently making a Garry's Mod map mod where the goal is to make every Left 4 Dead 2 map Pre-Infection. I am also working on a mod called Deathmatch Classic : Refragged, leaded by MTD and apart of Concussion Studios. I also do want to try and get a job as a Level Designer at VALVe, since i really love using their tools to create levels, the Left 4 Dead 2 Authroring Tools is what inspried me to be a Level Designer, i dont only do Level Design however. I also do Programming, Modeling, Particles and a bunch of other things.

Steam Account SteamIco new UnrealBhop.png

Stuff I'm Working On

Extraction Point

Photos Website

Old Projects

These are dead projects that i don't think i will work on anymore, it's sad that all these projects go to waste, but ill find just the right project one day!

Info Image

Pre-Infection Gun Shop

Diner shop, added in Valve Hammer Editor

The aim of the project is to create RP and Sandbox maps for Garry's Mod and see what its like to be in the foot of a person before the zombie apocalypse

I also do other things like port models from Unreal Engine games and any other Valve Title to work in Half-Life 2 or Garry's Mod.

Give em a round of applause for all the work they've done.

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