Trigger cdaudio (GoldSrc): Difference between revisions
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Note:The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.
Note:Track 29 or
Confirm:Does loading a mulitplayer server also always stop the track?
No edit summary |
SirYodaJedi (talk | contribs) (gamestartup.mp3 and link to point entity) |
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| Line 69: | Line 69: | ||
| <code>28</code> || Suspense07.mp3 | | <code>28</code> || Suspense07.mp3 | ||
|- | |- | ||
| <code>29</code> || gamestartup.mp3 | |||
|- | |- | ||
|} | |} | ||
{{note|Track 29 or <code>gamestartup.mp3</code> will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called. {{confirm|Does loading a mulitplayer server also always stop the track?}}}} | |||
{{Hl1_kv_targetname}} | {{Hl1_kv_targetname}} | ||
==See also== | |||
* {{ent|target_cdaudio}} | |||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Half-Life Entities]] | |||
[[Category:Level Design]] | |||
Revision as of 19:46, 23 June 2022
trigger_cdaudio is a brush entity available in Half-Life.
Entity description
Plays a specified track either on the CD or in the media folder when the player walks through this entity.
Keyvalues
- Track ([todo internal name (i)]) <integer>
- The name of the track to play via the media folder OR the CD-track number if a red book audio cd is available.
Value Mp3 file to play 1<None>2Half-Life01.mp3 3Prospero01.mp3 4Half-Life12.mp3 5Half-Life07.mp3 6Half-Life10.mp3 7Suspense01.mp3 8Suspense03.mp3 9Half-Life09.mp3 10Half-Life02.mp3 11Half-Life13.mp3 12Half-Life04.mp3 13Half-Life15.mp3 14Half-Life14.mp3 15Half-Life16.mp3 16Suspense02.mp3 17Half-Life03.mp3 18Half-Life08.mp3 19Prospero02.mp3 20Half-Life05.mp3 21Prospero04.mp3 22Half-Life11.mp3 23Half-Life06.mp3 24Prospero03.mp3 25Half-Life17.mp3 26Prospero05.mp3 27Suspense05.mp3 28Suspense07.mp3 29gamestartup.mp3
gamestartup.mp3 will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called. - Name (targetname) <string>
- The targetname that other entities refer to this entity by.