Func detail: Difference between revisions

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{{wrongtitle|title=func_detail}}
{{wrongtitle|title=func_detail}}
==Entity Description==
==Entity Description==
Like all [[brush entity|brush entities]], func_details do not contribute to [[vvis|visibility]] calculations. However unlike other entities, func_details do not retain any actual entity data after a [[compile]], and therefore are similar to [[world brush|world brushes]] in every other respect - they are solid (unless materials specify otherwise) and block light just like a normal world brush. Thus, they are ideal for optimizing "visual detail" brushes like columns, debris, fences, or even small buildings.
Like all [[brush entity|brush entities]], func_details do not contribute to [[vvis|visibility]] calculations. However unlike other entities, func_details do not retain any actual entity data after a [[compile]], and therefore are similar to [[world brush|world brushes]] in every other respect - they are solid (unless materials specify otherwise) and block light just like a normal world brush. Thus, they are ideal for optimizing "visual detail" brushes like columns, debris, fences, or even small buildings.


To read about the useage of [[func_detail]], see [[BSP Map Optimization#Detail Brushes|BSP Map Optimization - Detail Brushes]].
To further study the usage of [[func_detail]], see [[BSP Map Optimization#Detail Brushes|BSP Map Optimization - Detail Brushes]].


==Keyvalues==
==Keyvalues==

Revision as of 03:37, 3 March 2006

Template:Wrongtitle

Entity Description

Like all brush entities, func_details do not contribute to visibility calculations. However unlike other entities, func_details do not retain any actual entity data after a compile, and therefore are similar to world brushes in every other respect - they are solid (unless materials specify otherwise) and block light just like a normal world brush. Thus, they are ideal for optimizing "visual detail" brushes like columns, debris, fences, or even small buildings.

To further study the usage of func_detail, see BSP Map Optimization - Detail Brushes.

Keyvalues

See also