User:UnrealBhop: Difference between revisions
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[[File:Gun Shop Pre-Infection.jpg|frameless|512x512px|Pre-Infection Gun Shop]] | [[File:Gun Shop Pre-Infection.jpg|frameless|512x512px|Pre-Infection Gun Shop]] | ||
[[File:Diner Shop Pre-Infection.jpg|frameless|512x512px|Diner shop, added in Valve Hammer Editor]] | [[File:Diner Shop Pre-Infection.jpg|frameless|512x512px|Diner shop, added in Valve Hammer Editor]] | ||
The aim of the project is to create RP and Sandbox maps for Garry's Mod and see what its like to be in the foot of a person before the zombie apocalypse | The aim of the project is to create RP and Sandbox maps for Garry's Mod and see what its like to be in the foot of a person before the zombie apocalypse | ||
I also do other things like port models from Unreal Engine games and any other Valve Title to work in Half-Life 2 or Garry's Mod. | I also do other things like port models from Unreal Engine games and any other Valve Title to work in Half-Life 2 or Garry's Mod. |
Revision as of 19:45, 15 May 2022
Hello! I do Source Engine mods and currently making a Garry's Mod map mod where the goal is to make every Left 4 Dead 2 map Pre-Infection. I am also working on a mod called Deathmatch Classic : Refragged, leaded by MTD and apart of Concussion Studios.
The aim of the project is to create RP and Sandbox maps for Garry's Mod and see what its like to be in the foot of a person before the zombie apocalypse
I also do other things like port models from Unreal Engine games and any other Valve Title to work in Half-Life 2 or Garry's Mod.