Template:I Shadow: Difference between revisions

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(added choice between pre- and post-Portal 2 versions. the latter is still the default.)
m (I forgot to actually add the functionality.)
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{{IO|DisableShadow|Turn [[Lighting#Dynamic_shadows|dynamic shadows]] off for this entity.}}
{{IO|DisableShadow|Turn [[Lighting#Dynamic_shadows|dynamic shadows]] off for this entity.}}
{{IO|EnableShadow|Turn [[Lighting#Dynamic_shadows|dynamic shadows]] on for this entity.}}
{{IO|EnableShadow|Turn [[Lighting#Dynamic_shadows|dynamic shadows]] on for this entity.}}
{{IO|DisableReceivingFlashlight|This object will not receive light or shadows from [[env_projectedtexture|projected textures]].|since=P2}}
{{#if: {{{prep2|}}} | |{{IO|DisableReceivingFlashlight|This object will not receive light or shadows from [[env_projectedtexture|projected textures]].|since=P2}}
{{IO|EnableReceivingFlashlight|This object may receive light or shadows from [[env_projectedtexture|projected textures]].|since=P2}}
{{IO|EnableReceivingFlashlight|This object may receive light or shadows from [[env_projectedtexture|projected textures]].|since=P2}} }}
}}</onlyinclude>
}}</onlyinclude>
[[Category:Input Templates|Shadow]]
[[Category:Input Templates|Shadow]]

Revision as of 08:22, 30 April 2022

Tip.pngTip:Use |prep2=1 when calling this template to hide the inputs added in Portal 2.
Shadow:
DisableShadow
Turn dynamic shadows off for this entity.
EnableShadow
Turn dynamic shadows on for this entity.
DisableReceivingFlashlight  (in all games since Portal 2)
This object will not receive light or shadows from projected textures.
EnableReceivingFlashlight  (in all games since Portal 2)
This object may receive light or shadows from projected textures.