BTS Support Beams: Difference between revisions
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==Introduction== | ==Introduction== | ||
[[Image:BTS_Support_beams.jpeg|thumb|right|200px|Support Beams found throughout the BTS Areas]] | [[Image:BTS_Support_beams.jpeg|thumb|right|200px|Support Beams found throughout the BTS Areas]] | ||
This guide will show you how to create beams. {{ | This guide will show you how to create beams. | ||
{{note| When creating brushes, make sure all alignments are set to <code>Face</code>}} | |||
{{clr}} | |||
==Creation== | ==Creation== | ||
===Sides=== | ===Sides=== | ||
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Create a <code>14*4*128</code> brush with the <code>nodraw</code> texture. Position this brush in the center of the 2 side brushes. {{clr}} | Create a <code>14*4*128</code> brush with the <code>nodraw</code> texture. Position this brush in the center of the 2 side brushes. {{clr}} | ||
Select all brushes and tie them to a <code>[[func_detail]]</code>. | |||
===Texturing=== | ===Texturing=== | ||
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== Top Beams== | == Top Beams== | ||
{{note|Not all beams require a "top part".}} | |||
If your beam set has a "Top Beam", it will typically have another wall beam on the other side. | If your beam set has a "Top Beam", it will typically have another wall beam on the other side. | ||
===Sides=== | ===Sides=== | ||
[[File:Bts Sbeams Part6.png|thumb|right|200px| Side Brushes]] | |||
Create 2 <code>16*128*2</code> brushes with the <code>nodraw</code> texture. | Create 2 <code>16*128*2</code> brushes with the <code>nodraw</code> texture. | ||
{{clr}} | |||
===Center=== | |||
[[File:BTS SBeams Part7.png|thumb|right|200px| Center Brush]] | |||
Create a <code>8*128*28</code> brushes with the <code>nodraw</code> texture. | Create a <code>8*128*28</code> brushes with the <code>nodraw</code> texture. | ||
Select all brushes and tie them to a <code>func_detail</code>. | |||
{{ | {{clr}} | ||
===Texturing=== | |||
[[File:BTS SBeams Top Finished.png|thumb|right|300px| Textures]] | |||
Using the <code>Face Edit Sheet</code>, Set all visible faces to <code>metal/metalbeam_bts_001a</code> | |||
Select all the side faces of the top beam with the <code>Face Edit Sheet</code> and enter the following properties: | |||
* Rotation: <code>90.00</code> | |||
<Gallery> | |||
File:BTS SBeams Part8-new.png| On faces facing towards the bottom, set the Texture Shift X Value to 32. | |||
File:BTS_SBeams_Part9.png| On faces facing towards the top, set the Texture Shift X Value to 96. | |||
</Gallery> | |||
{{clr}} | |||
==Implementation== | |||
[[File:BTS SBeams EndResult.png|thumb|right|200px| Textures]] | |||
If you need to, resize the brushes to what you need to fit with the room. | |||
{{clr}} | |||
==See Also== | ==See Also== | ||
* [[Portal Behind The Scenes Level Creation]] | * [[Portal Behind The Scenes Level Creation]] |
Revision as of 11:19, 1 April 2022
Introduction
This guide will show you how to create beams.

Face
Creation
Sides

Create 2 1*8*128
brushes with the nodraw
texture. Position these brushes 16 units away from each other.
Center
Create a 14*4*128
brush with the nodraw
texture. Position this brush in the center of the 2 side brushes.
Select all brushes and tie them to a func_detail
.
Texturing
Using the Face Edit Sheet
, Set all visible faces to metal/metalbeam_bts_001a
and enter the following properties:
Texture scale:
- X:
0.125
- Y:
0.125
Top Beams

If your beam set has a "Top Beam", it will typically have another wall beam on the other side.
Sides
Create 2 16*128*2
brushes with the nodraw
texture.
Center
Create a 8*128*28
brushes with the nodraw
texture.
Select all brushes and tie them to a func_detail
.
Texturing
Using the Face Edit Sheet
, Set all visible faces to metal/metalbeam_bts_001a
Select all the side faces of the top beam with the Face Edit Sheet
and enter the following properties:
- Rotation:
90.00
Implementation
If you need to, resize the brushes to what you need to fit with the room.