BTS Support Beams: Difference between revisions
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Note:This 128 value can be changed depending on how high you want your beam to be
(Created page with "{{back | Detailing BTS Areas}} ==Introduction== thumb|right|200px|Support Beams found throughout the BTS Areas This guide will show you how t...") |
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===Sides=== | ===Sides=== | ||
[[Image:BTS SBeams Part1.png|thumb|right|300px| Beam Sides ]] | [[Image:BTS SBeams Part1.png|thumb|right|300px| Beam Sides ]] | ||
{{note|This 128 value can be changed depending on how high you want your beam to be}} | |||
Create 2 <code> | Create 2 <code>1*8*128</code> brushes with the <code>[[nodraw]]</code> texture. Position these brushes 16 units away from each other. {{clr}} | ||
===Center=== | ===Center=== | ||
Line 17: | Line 18: | ||
===Texturing=== | ===Texturing=== | ||
[[ | [[File:Bts_sbeams_part3-New2.png|thumb|right|200px| Textures]] | ||
Using the <code>[[Hammer Face Edit Dialog|Face Edit Sheet]]</code>, Set all visible faces to <code>metal/metalbeam_bts_001a</code> and enter the following properties: | Using the <code>[[Hammer Face Edit Dialog|Face Edit Sheet]]</code>, Set all visible faces to <code>metal/metalbeam_bts_001a</code> and enter the following properties: | ||
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File:BTS_SBeams_Part5.png| For the other side of the selected faces, set the Texture Shift X Value to 32. | File:BTS_SBeams_Part5.png| For the other side of the selected faces, set the Texture Shift X Value to 32. | ||
</Gallery> | </Gallery> | ||
{{clr}} | |||
== Top Beams== | == Top Beams== | ||
If your beam set has a "Top Beam", it will typically have another wall beam on the other side. | |||
===Sides=== | |||
Create 2 <code>16*128*2</code> brushes with the <code>nodraw</code> texture. | |||
===Center=== | |||
Create a <code>8*128*28</code> brushes with the <code>nodraw</code> texture. | |||
{{Todo| Finish the rest of this guide}} | {{Todo| Finish the rest of this guide}} |
Revision as of 21:19, 31 March 2022
Introduction
This guide will show you how to create beams.
Creation
Sides

Create 2 1*8*128
brushes with the nodraw
texture. Position these brushes 16 units away from each other.
Center
Create a 14*4*128
brush with the nodraw
texture. Position this brush in the center of the 2 side brushes.
Texturing
Using the Face Edit Sheet
, Set all visible faces to metal/metalbeam_bts_001a
and enter the following properties:
Texture scale:
- X:
0.125
- Y:
0.125
Top Beams
If your beam set has a "Top Beam", it will typically have another wall beam on the other side.
Sides
Create 2 16*128*2
brushes with the nodraw
texture.
Center
Create a 8*128*28
brushes with the nodraw
texture.
Todo: Finish the rest of this guide