Category talk:Zh/Level Design: Difference between revisions
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== 关于brush应该是翻译成笔刷画笔,或是固体 == | == 关于brush应该是翻译成笔刷画笔,或是固体 == | ||
呃。。刚刚才发现,block被重定向到brush.. 那就叫固体吧 | |||
大佬也说没必要那么在意底层实现。 | |||
这里引用一段原文: | |||
"Start by creating a brush and texturing it with tools/toolstrigger. Now select the brush and press CTRL + T, or right-click the brush and select Tie To Entity" | |||
这么看来,若是经常用锤子的作者的话会发现,翻译成把固体转换成实体差不多意思会更通顺一点。 | |||
--Uco.Nevermind 05:01, 16 January 2022 (PST) | --Uco.Nevermind 05:01, 16 January 2022 (PST) |
Revision as of 06:12, 16 January 2022
关于brush应该是翻译成笔刷画笔,或是固体
呃。。刚刚才发现,block被重定向到brush.. 那就叫固体吧
大佬也说没必要那么在意底层实现。
这里引用一段原文:
"Start by creating a brush and texturing it with tools/toolstrigger. Now select the brush and press CTRL + T, or right-click the brush and select Tie To Entity"
这么看来,若是经常用锤子的作者的话会发现,翻译成把固体转换成实体差不多意思会更通顺一点。
--Uco.Nevermind 05:01, 16 January 2022 (PST)