XBLAH's Modding Tool: Difference between revisions
(Created page with "'''XBLAH's Modding Tool''' is a tool written by '''XBLAH''' to improve Valve games modders productivity and quality of life. == Mod creation == === New Mod === Mods can be c...") |
m (XBLAH moved page XBLAH's Modding Tool to XBLAHs Modding Tool) |
(No difference)
|
Revision as of 17:58, 29 September 2021
XBLAH's Modding Tool is a tool written by XBLAH to improve Valve games modders productivity and quality of life.
Mod creation
New Mod
Mods can be created based on Half-Life and Half-Life 2 games using an intuitive interface, that creates all the required files and directories.
This can be accessed through Modding > New.
- When creating Half-life 2 mods, it will replace the default font file so all letters are available, since the stock font file only contains the letters that make Half-Life.
- When creating Mapbase mods, it will include Thexa's PBR Shaders by default.
File Explorer
All the files mounted into the game info can be previewed in the File Explorer. The File Explorer replaces the GFCScape as the ultimate file browsing tool, since it will mount all the VPKs and loose files according to the game info, to show the modder a compreensive list of files. This relieves the modder of having to browse vpks individually, and the integrated features of the tool usually dismisses the necessity of extracting the files from the vpks, since they can be accessed natively.
This can be accessed through Modding > File Explorer.
The File Explorer contains context menus for each file, targeting them to their respective native editor.
Clean mod
Before shipping the mod, the tool provides the modder with a list of unnecessary files, which can be removed with the push of a button.
This can be accessed through Modding > Clean.
Game info
The mod information can be edited through a comprehensive UI without requiring the modder to mess with text files.
This can be accessed through Modding > Game info.