Prop soccer ball: Difference between revisions

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==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV|Soccer Ball|string|The name of the trigger(s) to try and touch.}}
{{KV|Trigger Name|string|The name of the trigger(s) to try and touch.}}


==Inputs==
==Inputs==

Revision as of 13:12, 16 September 2021

Team Fortress 2 prop_soccer_ball is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

Soccer Ball.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Trigger Name ([todo internal name (i)]) <string>
The name of the trigger(s) to try and touch.

Inputs

Skin <integerRedirectInput/integer>
Changes the model skin to the specified number.
DisableShadow
Turn shadow off.
EnableShadow
Turn shadow on.
AlternativeSorting <booleanRedirectInput/boolean>
Used to attempt to fix sorting problems when rendering. True activates, false deactivates
SetModelScale <stringRedirectInput/string>
Takes two values separated by a space. The first is the target model scale. The second value is the number of seconds the change in scale will be spread over.

Outputs

OnIgnite
Fired when this object catches fire.