Prop soccer ball: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV| | {{KV|Trigger Name|string|The name of the trigger(s) to try and touch.}} | ||
==Inputs== | ==Inputs== | ||
Revision as of 13:12, 16 September 2021
prop_soccer_ball is a point entity available in
Team Fortress 2.
Entity description
Soccer Ball.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Skin <integer>
- Changes the model skin to the specified number.
- DisableShadow
- Turn shadow off.
- EnableShadow
- Turn shadow on.
- AlternativeSorting <boolean>
- Used to attempt to fix sorting problems when rendering. True activates, false deactivates
- SetModelScale <string>
- Takes two values separated by a space. The first is the target model scale. The second value is the number of seconds the change in scale will be spread over.
Outputs
- OnIgnite
- Fired when this object catches fire.