Talk:Soundscape: Difference between revisions

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::That sounds like a buncha garbage to me...&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com @])</sup> 12:38, 20 Dec 2005 (PST)
::That sounds like a buncha garbage to me...&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com @])</sup> 12:38, 20 Dec 2005 (PST)
:::[http://www.vorbis.com/ http://www.vorbis.com/] --[[user:TomEdwards|TomEdwards]] 01:48, 21 Dec 2005 (PST)
:::[http://www.vorbis.com/ http://www.vorbis.com/] --[[user:TomEdwards|TomEdwards]] 01:48, 21 Dec 2005 (PST)
 
::::You should be able to use MP3s in your soundscapes with no problem.
You should be able to use MP3s in your soundscapes with no problem.

Revision as of 18:13, 17 February 2006

Is there any way to preview a soundscape? --TomEdwards 03:42, 15 Jul 2005 (PDT)

The key for a soundfile is "wave". Is it possible to use *.mp3 files instead of *.wav files? If yes, do *.wav files have any notable advantages over mp3s?

I believe you'll need the Miles Sound System license & software to incorporate MP3 into the Source game sfx engine (currently only mp3 is available for music). (user:Robertprice45)
That sounds like a buncha garbage to me...—ts2do (Talk | @) 12:38, 20 Dec 2005 (PST)
http://www.vorbis.com/ --TomEdwards 01:48, 21 Dec 2005 (PST)
You should be able to use MP3s in your soundscapes with no problem.