MAT file: Difference between revisions

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{{DISPLAYTITLE:CS:.MAT (CS:CZDS)}}
{{DISPLAYTITLE:.MAT (CS:CZDS)}}
So, you want to make a cool particle effect when you shoot a wall in CS:CZDS? Well, lets take a look at what a .MAT how it all connects to the workings of CS:CZDS.
So, you want to make a cool particle effect when you shoot a wall in CS:CZDS? Well, lets take a look at what a .MAT how it all connects to the workings of CS:CZDS.



Revision as of 08:14, 19 May 2021

So, you want to make a cool particle effect when you shoot a wall in CS:CZDS? Well, lets take a look at what a .MAT how it all connects to the workings of CS:CZDS.

Important

I do recommend making a backup of your CS:CZDS directory, just incase something goes wrong and ends up doing something we don't want. This is standard practice and should always be done when modifying files in the main directory.

What is a .MAT file

A .MAT file is what CS:CZDS uses for it's uniquely built particle system that is specific to the textures in the game. It covers everything that you might imagine a particle effect could do. For example, when a concrete wall is shot in game, one would expect that things like a bullet decal, gray smoke would be emitted, chips of concrete would fall out of the wall, Among other things such as the gravity, fade speed, color and what sprite the chips of concrete use. The .MAT is highly customizable and very easy to work with once the terms and formatting are explained.

//TO DO Finish this tutorial.