Info lighting relative: Difference between revisions

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{{clr}}
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[[File:Info lighting relative.png|thumb|left|gmod sprite]]
==Keyvalues==
==Keyvalues==
{{KV|Lighting Landmark|intn=LightingLandmark|target_destination|Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.}}
{{KV|Lighting Landmark|intn=LightingLandmark|target_destination|Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.}}

Revision as of 14:44, 11 May 2021

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

Template:Base point An entity that allows a model to be lit from a different light origin without affecting the environment around the model. Great for lighting up trees with many lights or doing manual light correction. It is used in d1_trainstation_01, where inside the train car Gordon encounters G-Man.

Deprecated by LightingOrigin keyvalue and SetLightingOrigin input for point entities (these however are not in Valve's FGD by default), use those instead, as they can accept any entity as a lighting origin.

gmod sprite

Keyvalues

Lighting Landmark (LightingLandmark) <targetname>
Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.


Inputs

Outputs

External Links


Red and Green tree lighting effect using info_lighting_relative.
Ghost lighting effect using info_lighting_relative.
Ghost lighting effect using info_lighting_relative.