Info lighting relative: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Lighting Landmark|intn=LightingLandmark|target_destination|Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.}} | {{KV|Lighting Landmark|intn=LightingLandmark|target_destination|Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.}} |
Revision as of 14:44, 11 May 2021

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Template:Base point An entity that allows a model to be lit from a different light origin without affecting the environment around the model. Great for lighting up trees with many lights or doing manual light correction. It is used in d1_trainstation_01, where inside the train car Gordon encounters G-Man.
Deprecated by LightingOrigin
keyvalue and SetLightingOrigin
input for point entities (these however are not in Valve's FGD by default), use those instead, as they can accept any entity as a lighting origin.
Keyvalues
- Lighting Landmark (LightingLandmark) <targetname>
- Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.
Inputs
Outputs
External Links