Source Feature Requests: Difference between revisions
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===Window Docking=== | ===Window Docking=== | ||
Windows in Source dock to random, hidden panels if docking is enabled in SourceScheme.res. | Windows in Source dock to random, hidden panels if docking is enabled in SourceScheme.res. | ||
===Give us Steam VGUI=== | |||
It would be a very nice technological advancement for modding if you made the vgui open-source and implemented into the SDK. | |||
[[Category:Technical]][[Category:Feedback]] | [[Category:Technical]][[Category:Feedback]] |
Revision as of 17:35, 9 February 2006
Materials
- On blended materials, it seems that "$basetexturetransform" scale affects both "$basetexture" and "$basetexture2", while "$basetexturetransform2" scale doesn't do anything. Blend Test by X^18
Physics
There does not seem to be a simple way to adjust internal unit scale and physics in the source code in a similar way to HL1 (hull.txt). Changing the values in vphysics_interface.h do not seem to have a visible effect in game. Without this models adjusted for 0.16 scale will not have accurate physics.
Ragdolls & Door Props
Clientside ragdolls seem to be clipped to the closed position of prop_door_rotating entities. This applies to any position doors are opened to.
Window Docking
Windows in Source dock to random, hidden panels if docking is enabled in SourceScheme.res.
Give us Steam VGUI
It would be a very nice technological advancement for modding if you made the vgui open-source and implemented into the SDK.