Tf projectile spellspawnhorde: Difference between revisions
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(Added page for tf_projectile_spellspawnhorde) |
(Extended description) |
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{{tf2 point|tf_projectile_spellspawnhorde}} | {{tf2 point|tf_projectile_spellspawnhorde}} | ||
==Entity Description== | |||
This is an unused entity in Team Fortress 2. It is a Halloween spell that looks like the Demoman's Loose Cannon cannonball. | |||
It deletes itself on contact with world geometry, and if set to a TeamNum, will not delete itself for that team it is set to. | |||
==Keyvalues== | |||
{{KV Targetname}} | |||
==Inputs== | |||
{{I Targetname}} | |||
==Outputs== | |||
{{O Targetname}} |
Revision as of 08:53, 13 April 2021
tf_projectile_spellspawnhorde
is a point entity available in Team Fortress 2.
Entity Description
This is an unused entity in Team Fortress 2. It is a Halloween spell that looks like the Demoman's Loose Cannon cannonball.
It deletes itself on contact with world geometry, and if set to a TeamNum, will not delete itself for that team it is set to.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities