Tf projectile spellspawnhorde: Difference between revisions
		
		
		
		
		
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|  (Added page for tf_projectile_spellspawnhorde) |  (Extended description) | ||
| Line 1: | Line 1: | ||
| {{tf2 point|tf_projectile_spellspawnhorde}} | {{tf2 point|tf_projectile_spellspawnhorde}} | ||
| ==Entity Description== | |||
| This is an unused entity in Team Fortress 2. It is a Halloween spell that looks like the Demoman's Loose Cannon cannonball. | |||
| It deletes itself on contact with world geometry, and if set to a TeamNum, will not delete itself for that team it is set to. | |||
| ==Keyvalues== | |||
| {{KV Targetname}} | |||
| ==Inputs== | |||
| {{I Targetname}} | |||
| ==Outputs== | |||
| {{O Targetname}} | |||
Revision as of 08:53, 13 April 2021
 
 tf_projectile_spellspawnhorde  is a   point entity  available in  Team Fortress 2.
 Team Fortress 2.
Entity Description
This is an unused entity in Team Fortress 2. It is a Halloween spell that looks like the Demoman's Loose Cannon cannonball.
It deletes itself on contact with world geometry, and if set to a TeamNum, will not delete itself for that team it is set to.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities