Talk:Bounce (level design): Difference between revisions

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Metastasis is not a bounce&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com @])</sup> 13:38, 24 Dec 2005 (PST)
Metastasis is not a bounce&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com @])</sup> 13:38, 24 Dec 2005 (PST)
: When you arrive at the warehouses and take an elevator down to the bunkers, open the gates, then take the elevator back up to the surface. --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 13:57, 24 Dec 2005 (PST)

Revision as of 14:57, 24 December 2005

Hmm, I think I made a mistake with the diagram. One of the most important aspects of a bounce is the backtracking - and the diagram doesn't communicate the backtracking portion very well. Instead, it suggests two seperate routes. Oops. --Campaignjunkie (talk) 10:43, 24 Dec 2005 (PST)

Bah, ignore above message. I think I've fixed it. Kind of. --Campaignjunkie (talk) 10:58, 24 Dec 2005 (PST)

Metastasis is not a bounce—ts2do (Talk | @) 13:38, 24 Dec 2005 (PST)

When you arrive at the warehouses and take an elevator down to the bunkers, open the gates, then take the elevator back up to the surface. --Campaignjunkie (talk) 13:57, 24 Dec 2005 (PST)