Source Feature Requests: Difference between revisions
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====Ragdolls & Door Props==== | ====Ragdolls & Door Props==== | ||
Clientside ragdolls seem to be clipped to the closed position of prop_door_rotating entities. This applies to any position doors are opened to. | Clientside ragdolls seem to be clipped to the closed position of prop_door_rotating entities. This applies to any position doors are opened to. | ||
===Displacements=== | |||
Add the ability to use displacements on triangular faces. | |||
[[Category:Technical]][[Category:Feedback]] | [[Category:Technical]][[Category:Feedback]] |
Revision as of 10:59, 2 February 2006
Materials
- On blended materials, it seems that "$basetexturetransform" scale affects both "$basetexture" and "$basetexture2", while "$basetexturetransform2" scale doesn't do anything. Blend Test by X^18
Physics
There does not seem to be a simple way to adjust internal unit scale and physics in the source code in a similar way to HL1 (hull.txt). Changing the values in vphysics_interface.h do not seem to have a visible effect in game. Without this models adjusted for 0.16 scale will not have accurate physics.
Ragdolls & Door Props
Clientside ragdolls seem to be clipped to the closed position of prop_door_rotating entities. This applies to any position doors are opened to.
Displacements
Add the ability to use displacements on triangular faces.