User:Hipshot: Difference between revisions
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(Updated my self, added images of my current two major projects.) |
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| align=left | I keep a homepage at [http://www.zfight.com zFIGHT.com] I can also be found in the mapping forums at [http://www.hl2world.com HL2World]. | | align=left | I keep a homepage at [http://www.zfight.com zFIGHT.com] I can also be found in the mapping forums at [http://www.hl2world.com HL2World]. | ||
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Experienced | Experienced level designer who worked most with the Quake III Engine and Quake III Arena. Really likes good looking levels and when I map, I tend to go more that way then against good game play. | ||
===Major contributions here:=== | |||
*[[Skybox - Advanced]] and the [[Skybox - Advanced:sv|Swedish translation.]] | |||
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{| cellpadding=0 cellspacing=0 border=0 style="font-family: georgia, verdana, sans-serif; padding: 0px; margin: | {| cellpadding=0 cellspacing=0 border=0 style="font-family: georgia, verdana, sans-serif; padding: 0px; margin: 0em 0px 0em 3em; border:0px solid #8888aa;" | ||
| style="font-size: 20px;" | <br>Current projects. | | style="font-size: 20px;" | <br>Current projects. | ||
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Revision as of 17:31, 10 January 2006
HIPSHOT | |
http://www.zfight.com/wiki/images/calvin-hobbes-boinc.gif | |
Name: | Jochum Skoglund |
Location: | Stockholm, Sweden |
Consider myself: | Level Designer, Texture Artist, Gamer. |
Since: | mid-Quake. |
Creation and development | |
Maps: | A lot; numerous Quake3 themes and demo maps, only 4 real playable maps though. |
Engine/ Game/ Mod: | Prefere working with Quake engine-alike games. Working with the Source Engine now and Counter-Strike - Source |
Misc: | Decent at drawing, skilled with photoshop, good at making textures and environment maps for games. |
Other | |
Misc: | I keep a homepage at zFIGHT.com I can also be found in the mapping forums at HL2World. |
Experienced level designer who worked most with the Quake III Engine and Quake III Arena. Really likes good looking levels and when I map, I tend to go more that way then against good game play.
Major contributions here:
Current projects. | |||||
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Complete maps. | |||||
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Misc maps. | |||||
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Texturing. | |||||
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