Precipitation issues: Difference between revisions

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[[Category: Developer Issues and Workarounds]]
I have a problem. I searched all over the net without result:(
 
When u open hammer u got 4 screens. 1 in 3D and 3 in 2D. First it was normal but now it looks like this.[[http://users.telenet.be/downloadarea/hammer.jpg]] plz help
A [[func_precipitation]] can be very effective for your map's atmosphere. However, there are some glitches that can cause your map to lock up and crash, or at the least run slowly.
send reply here or to vancaeneghempieter@hotmail.com
 
thx
==Major Glitches==
 
First, if you have rain and water in the same map, make sure they are positioned so that the rain does not go into the water. This has not been verified as a crash-causing glitch, but by preventing this, you can avoid more serious glitches.
 
Second, make sure your rain stays within your map. Rain and snow fall some ways below the end of your [[func_precipitation]], and as such could fall out of your map. This has been noted as causing a map lock-up, and does not create a compile glitch. So, it is worth checking if you have precipitation in your map.
 
Thirdly, if the precipitation is too dense, causing more then 32000 vertices visible at once, it will cause a fatal crash. Dense precipitation is possible, but in sparsely populated areas.
 
==Minor Glitches==
 
Sometimes, when a [[func_precipitation]] is next to a thin enough wall, the rain or snow will fall through the wall and into your building. Since [[func_precipitation]] is a cosmetic entity, this has no effect in gameplay.
 
The density keyvalue is based on the volume of the individual [[func_precipitation]]. Because of this, having several [[func_precipitation]]s of varying sizes with the same densities can create a varying rain intensity. This is not a glitch, but can be difficult to alter exactly. In this case, a good guess will have to do. You can, of course, calculate the volumes of the individual [[func_precipitation]]s, by multiplying length, height and depth of each and compare the results.
:Tip: You can also put multiple func_precipirarion brushes in the same area.
 
 
''A third party tutorial on creating/controlling these, with example vmf's can be found here'': [http://www.akilling.org/akg/tutorials/wisePrecip.asp]

Revision as of 10:44, 8 February 2006

I have a problem. I searched all over the net without result:( When u open hammer u got 4 screens. 1 in 3D and 3 in 2D. First it was normal but now it looks like this.[[1]] plz help send reply here or to vancaeneghempieter@hotmail.com thx