Phys constraintsystem: Difference between revisions

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An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.
An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.


{{note|This entity is valid in many mods but only appears in the halflife2.fgd ({{not in fgd}})}}
'''''Note:''' This entity is valid in many mods but only appears in the halflife2.fgd ({{not in fgd}})''


==Keyvalues==
==Keyvalues==

Revision as of 20:04, 13 October 2005

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Entity Description

An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.

Note: This entity is valid in many mods but only appears in the halflife2.fgd (Template:Not in fgd)

Keyvalues

Adding iterations makes the interactions among constraints in a system tighter. It will not compensate for errors due to collision, but will help in cases where objects of disparate mass are constrained to each other.

Inputs

Outputs