Introduction to AI: Difference between revisions
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Simply place an AI controlled entity into a map and it will have a good chunk of it's features in place without any other actions. Place some info_node entities too and you've got fully functional AI characters who will use your map to hide, flank, flush out and assault. On top of this basic framework comes scripted and semi-scripted behaviour to add extra punch. In many situations, that's all you have to do! | Simply place an AI controlled entity into a map and it will have a good chunk of it's features in place without any other actions. Place some info_node entities too and you've got fully functional AI characters who will use your map to hide, flank, flush out and assault. On top of this basic framework comes scripted and semi-scripted behaviour to add extra punch. In many situations, that's all you have to do! | ||
<more!> | |||
[[Category:AI]] | [[Category:AI]] |
Revision as of 09:42, 29 June 2005
Simply place an AI controlled entity into a map and it will have a good chunk of it's features in place without any other actions. Place some info_node entities too and you've got fully functional AI characters who will use your map to hide, flank, flush out and assault. On top of this basic framework comes scripted and semi-scripted behaviour to add extra punch. In many situations, that's all you have to do!
<more!>