Updateitem2: Difference between revisions
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(Cleaned up KV, flags, I/O and added more information) |
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An Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved to a certain part of the map, where it will start to play a Morse Code or SSTV transmission. | An Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved to a certain part of the map, where it will start to play a Morse Code or SSTV transmission. | ||
They | They will not play any audio when spawned in or added to a map manually. This is because they lack an associated [[updateitem1]], which stores data that this entity needs to play its sounds. Simply adding an updateitem1 will not fix this, however, as it has to be linked to that specific entity. Also, it is not possible to link an updateitem2 to an updateitem1 outside of the source code. This is because they are created entirely inside the source code, dynamically added to the maps depending on if the player has beaten the game or not. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV BasePropPhysics}} | |||
==Flags== | ==Flags== | ||
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== Inputs == | == Inputs == | ||
{{I BasePropPhysics}} | |||
== Outputs == | == Outputs == | ||
{{O BasePropPhysics}} | |||
== See Also == | == See Also == | ||
* [[Updateitem1]] | * [[Updateitem1]] | ||
* [[prop_physics]] | * [[prop_physics]] |
Revision as of 17:06, 2 May 2020
Template:Portal point It was added by the March 1, 2010 update.
Entity Description
An Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved to a certain part of the map, where it will start to play a Morse Code or SSTV transmission.
They will not play any audio when spawned in or added to a map manually. This is because they lack an associated updateitem1, which stores data that this entity needs to play its sounds. Simply adding an updateitem1 will not fix this, however, as it has to be linked to that specific entity. Also, it is not possible to link an updateitem2 to an updateitem1 outside of the source code. This is because they are created entirely inside the source code, dynamically added to the maps depending on if the player has beaten the game or not.
Keyvalues

Flags

Inputs

Outputs
