User:Nixinova/Half-Life: Alyx commands: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Information about ''Half-Life: Alyx'' console commands I learned from playing (without VR, with a mod, so by default they may act differently to what I describe).)
 
mNo edit summary
Line 4: Line 4:


<pre>
<pre>
vr_gg_gesture_pull - int bool - 0,1 - default=0 # when 0, gravity gloves will not work without vr
vr_gg_gesture_pull - int bool - 0,1 - default=1 # when 1, gravity gloves will not work without vr
vr_enable_fake_vr - int bool - 0,1 - default=0 # when 0 and vr_enable_fake_vr_test is 1 the camera can freely move to adjust positioning # when 1  and vr_enable_fake_vr_test is 1 the player will teleport to the camera
vr_enable_fake_vr - int bool - 0,1 - default=0 # when 0 and vr_enable_fake_vr_test is 1 the camera can freely move to adjust positioning # when 1  and vr_enable_fake_vr_test is 1 the player will teleport to the camera
vr_enable_fake_vr_test - int bool - 0,1 - default=0 # must be enabled for playing without vr
vr_enable_fake_vr_test - int bool - 0,1 - default=0 # must be enabled for playing without vr
Line 16: Line 16:
vr_fakehands_rotate_y_left - float # rotate the player's left hand along the y-axis
vr_fakehands_rotate_y_left - float # rotate the player's left hand along the y-axis
vr_fakehands_rotate_y_right - float # rotate the player's right hand along the y-axis
vr_fakehands_rotate_y_right - float # rotate the player's right hand along the y-axis
vr_fakehands_rotate_z_left - float # rotate the player's left hand along the z-axis
vr_fakehands_rotate_z_left - float - default=240.0f # rotate the player's left hand along the z-axis
vr_fakehands_rotate_z_right - float # rotate the player's right hand along the z-axis
vr_fakehands_rotate_z_right - float # rotate the player's right hand along the z-axis
vr_fakemove_mlook_speed # todo
vr_fakemove_mlook_speed # todo

Revision as of 13:34, 4 April 2020

Information about Half-Life: Alyx console commands I learned from playing (without VR, with a mod, so by default they may act differently to what I describe).

Useful reference

vr_gg_gesture_pull - int bool - 0,1 - default=1 # when 1, gravity gloves will not work without vr
vr_enable_fake_vr - int bool - 0,1 - default=0 # when 0 and vr_enable_fake_vr_test is 1 the camera can freely move to adjust positioning # when 1  and vr_enable_fake_vr_test is 1 the player will teleport to the camera
vr_enable_fake_vr_test - int bool - 0,1 - default=0 # must be enabled for playing without vr
vr_fakehands_hand_forward_left # todo
vr_fakehands_hand_forward_right # todo
vr_fakehands_hand_seperation - float - default=3.0f # distance between the player's hands
vr_fakehands_hand_vertical_left # todo
vr_fakehands_hand_vertical_right # todo
vr_fakehands_rotate_x_left - float # rotate the player's left hand along the x-axis
vr_fakehands_rotate_x_right - float - default=180.0f # rotate the player's right hand along the x-axis
vr_fakehands_rotate_y_left - float # rotate the player's left hand along the y-axis
vr_fakehands_rotate_y_right - float # rotate the player's right hand along the y-axis
vr_fakehands_rotate_z_left - float - default=240.0f # rotate the player's left hand along the z-axis
vr_fakehands_rotate_z_right - float # rotate the player's right hand along the z-axis
vr_fakemove_mlook_speed # todo
vr_fakemove_speed # todo
vr_fakevr_lockhands # todo