SDK Docs: Difference between revisions
Jump to navigation
Jump to search
http://developer.valvesoftware.com/w/images/5/5f/SourceLogo_trans.gif
No edit summary |
m (Reverted. What the hell?) |
||
Line 1: | Line 1: | ||
__NOTOC__ | |||
__NOEDITSECTION__ | |||
<center>http://developer.valvesoftware.com/w/images/5/5f/SourceLogo_trans.gif</center> | |||
[ | ==General== | ||
[ | * [[SDK Installation|Downloading and Installing the Source SDK]] | ||
[ | * [[Source SDK Release Notes]] | ||
[ | * [[Source SDK FAQ]] | ||
[ | * [[Developer Console]] | ||
[ | * [[Source SDK Files and Directory Structure]] | ||
[ | * [[Demo Recording Tools]] | ||
[ | * [[Source TV]] | ||
* [[Steam 3rd Party Mod Support]] | |||
[ | {| | ||
!colspan="2"|Quick Category Navigation | |||
[ | |- | ||
[ | | '''[[:category:Modding|Modding]]''' | ||
| How to create a Source mod. | |||
|- | |||
[ | | '''[[:category:Level Design|Level Design]]''' | ||
[ | | Maps are the cornerstone of [[Source]], where it all comes together. Learn about all aspects of producing them here. | ||
|- | |||
| '''[[:category:Choreography|Choreography (FacePoser)]]''' | |||
| Make Source's characters come to life with its uniquely powerful choreography technologies. | |||
|- | |||
[ | | '''[[:category:AI|AI]]''' | ||
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. | |||
|- | |||
[ | | '''[[:category:Material System|Material System]]''' | ||
[ | | Textures and shaders are combined in Source to create materials. | ||
|- | |||
| '''[[:category:Sound System|Sound System]]''' | |||
| Documentation on Source's software sound system. | |||
|- | |||
[ | | '''[[:category:Modeling|Modeling]]''' | ||
| Everything you need to know about modeling for Source. | |||
|- | |||
| '''[[:category:VGUI|VGUI]]''' | |||
| Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer. | |||
[ | |- | ||
[ | | '''[[:category:Programming|Programming]]''' | ||
| The nuts and bolts of any MOD, programming is what makes things different. | |||
|- | |||
| '''[[:Category:Tutorials|Tutorials]]''' | |||
| Need help trying to use a particular Source feature? Check here. | |||
|- | |||
| '''[[:category:Technical|Technical]]''' | |||
[ | | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. | ||
[ | |- | ||
| '''[[:Category:Glossary|Glossary]]''' | |||
| What's this mean? What's that mean? Look here! | |||
|- | |||
| '''[[:Category:Third Party Tools|Third Party Tools]]''' | |||
| Non-Valve developer tools | |||
[ | |} | ||
[ | |||
{{otherlang:en}} | |||
{{otherlang:en:de|:Category:German}}, | |||
{{otherlang:en:jp|:Category:Japanese}}, | |||
{{otherlang:en:pl|:Category:Polish}}, | |||
{{otherlang:en:es|SDK Docs:es}}, | |||
{{otherlang:en:sv|SDK Docs:sv}}, | |||
[ | {{otherlang:en:zh-cn|:Category:简体中文}}, | ||
[ | {{otherlang:en:fr|:Category:French}} | ||
[ | |||
[ | |||
[ | |||
[ | |||
[ | |||
[ | |||
Revision as of 12:02, 27 January 2006
General
- Downloading and Installing the Source SDK
- Source SDK Release Notes
- Source SDK FAQ
- Developer Console
- Source SDK Files and Directory Structure
- Demo Recording Tools
- Source TV
- Steam 3rd Party Mod Support
Quick Category Navigation | |
---|---|
Modding | How to create a Source mod. |
Level Design | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. |
Choreography (FacePoser) | Make Source's characters come to life with its uniquely powerful choreography technologies. |
AI | AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. |
Material System | Textures and shaders are combined in Source to create materials. |
Sound System | Documentation on Source's software sound system. |
Modeling | Everything you need to know about modeling for Source. |
VGUI | Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer. |
Programming | The nuts and bolts of any MOD, programming is what makes things different. |
Tutorials | Need help trying to use a particular Source feature? Check here. |
Technical | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. |
Glossary | What's this mean? What's that mean? Look here! |
Third Party Tools | Non-Valve developer tools |
Template:Otherlang:en Template:Otherlang:en:de, Template:Otherlang:en:jp, Template:Otherlang:en:pl, Template:Otherlang:en:es, Template:Otherlang:en:sv, Template:Otherlang:en:zh-cn, Template:Otherlang:en:fr