$opaque: Difference between revisions

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(→‎Syntax: Code block for easy reading)
(Added note about $mostlyopaque using two passes)
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Causes the [[model]] to be assumed to be opaque with respect to its sorting against all other objects in the scene. Use this in cases where only a small portion of the model is translucent (hair, eyes, glasses, etc.) so if there are any sorting issues, it won’t matter.  
Causes the [[model]] to be assumed to be opaque with respect to its sorting against all other objects in the scene. Use this in cases where only a small portion of the model is translucent (hair, eyes, glasses, etc.) so if there are any sorting issues, it won’t matter.  
{{tip|Using either <code>[[$mostlyopaque]]</code> or <code>$opaque</code> on ''all models'' is good form, as it prevents odd lighting errors and visual artifacts with shadows.}}


== Syntax ==
== Syntax ==
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== See Also ==
== See Also ==
* [[$mostlyopaque]] - Similar command for models that have translucent materials.
* [[$mostlyopaque]] - Similar command for models that have translucent materials, which renders in two passes.


[[Category:QC Commands|opaque]]
[[Category:QC Commands|opaque]]

Revision as of 21:37, 14 June 2019

Causes the model to be assumed to be opaque with respect to its sorting against all other objects in the scene. Use this in cases where only a small portion of the model is translucent (hair, eyes, glasses, etc.) so if there are any sorting issues, it won’t matter.

Tip.pngTip:Using either $mostlyopaque or $opaque on all models is good form, as it prevents odd lighting errors and visual artifacts with shadows.

Syntax

$opaque

See Also

  • $mostlyopaque - Similar command for models that have translucent materials, which renders in two passes.