Friends Beta/UpdateNotes/0201: Difference between revisions
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SteamUI / FriendsUI beta refresh Feb 01 3pm PST | SteamUI / FriendsUI beta refresh Feb 01 3pm PST | ||
Friends: | |||
* fixed right-clicking to bring up a context menu not working if the context menu was already open, in the friends and games lists | * fixed right-clicking to bring up a context menu not working if the context menu was already open, in the friends and games lists | ||
* changed it so any unanswered friendship requests in the game show outside the game after the user quits | * changed it so any unanswered friendship requests in the game show outside the game after the user quits | ||
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* changed double-clicking on a section header in the games list / friends list to collapse/expand the section | * changed double-clicking on a section header in the games list / friends list to collapse/expand the section | ||
* fixed 'paste' context menu item in vgui::TextEntry not deleting selected text before inserting clipboard contents | * fixed 'paste' context menu item in vgui::TextEntry not deleting selected text before inserting clipboard contents | ||
* fixed case where menus wouldn't immediately resize if menu items were hidden | * fixed case where menus wouldn't immediately resize if menu items were hidden | ||
* fixed missing newline after '%friend% is playing %game%' chat message | * fixed missing newline after '%friend% is playing %game%' chat message | ||
* made chat window flash in taskbar more than once after receiving a chat message | * made chat window flash in taskbar more than once after receiving a chat message | ||
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* fixed crash in localized string construction due to an off-by-one error in it's string manipulation code, yielded a crash on entering a long friends name | * fixed crash in localized string construction due to an off-by-one error in it's string manipulation code, yielded a crash on entering a long friends name | ||
* fixed chat dialogs stealing focus when receiving a new message | * fixed chat dialogs stealing focus when receiving a new message | ||
Steam: | |||
* changed Steam when on system startup, to not show the retry connection dialog immediately, but to wait 20 seconds and then retry - this is to give systems with networking that takes a while to start a chance to | |||
* fixed regression where launching a game would delete it's launch options |
Revision as of 16:15, 1 February 2006
SteamUI / FriendsUI beta refresh Feb 01 3pm PST
Friends:
- fixed right-clicking to bring up a context menu not working if the context menu was already open, in the friends and games lists
- changed it so any unanswered friendship requests in the game show outside the game after the user quits
- changed the saved config name of the friends dialog and added a default position, to solve some users having old super-large saved dialog settings for friends
- fixed missing word in Friends 're-login' string
- fixed issues selecting text in chat dialog; off-by-one selection overdraw, indent-ignoring hit detection and unicode-mangling
- changed double-clicking on a section header in the games list / friends list to collapse/expand the section
- fixed 'paste' context menu item in vgui::TextEntry not deleting selected text before inserting clipboard contents
- fixed case where menus wouldn't immediately resize if menu items were hidden
- fixed missing newline after '%friend% is playing %game%' chat message
- made chat window flash in taskbar more than once after receiving a chat message
- fixed case where URL's in the chat dialog wouldn't be clickable
- changed text input in the chat dialog to be capped at the max network size (255 bytes, will be upped at some point)
- changed friends name input in friends->option->edit profile to allow a max of 127 characters for the player name
- fixed crash in localized string construction due to an off-by-one error in it's string manipulation code, yielded a crash on entering a long friends name
- fixed chat dialogs stealing focus when receiving a new message
Steam:
- changed Steam when on system startup, to not show the retry connection dialog immediately, but to wait 20 seconds and then retry - this is to give systems with networking that takes a while to start a chance to
- fixed regression where launching a game would delete it's launch options