Talk:Making GLaDOS speak: Difference between revisions
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Create it. --[[User:Omnicoder|Omnicoder]] 13:55, 19 June 2010 (UTC) | Create it. --[[User:Omnicoder|Omnicoder]] 13:55, 19 June 2010 (UTC) | ||
== Generic Actor name == | |||
I am very sure that the generic actor is named "aperture_ai" in all of the portal test chambers. | |||
--[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 07:49, 14 May 2019 (UTC) |
Revision as of 00:49, 14 May 2019
Once you put an Aperture_AI, the scenes about cameras play automatically when a camera is distached.--Hurricaaane 07:45, 28 Nov 2007 (PST)
- Really? --Darthkillyou 21:01, 1 Dec 2007 (PST)
is there a way to make it so that AP-AI repeats the previous camera speeches?
EG, after 5 "do not destroy vital etc. etc." warnings, it sticks to the 5th warning for the rest of the security cameras, making it sound VERY repetitive. Kizzycocoa 21:32, 27 November 2009 (UTC)
No sound folder...
When trying to put some custom sounds in, i went into the Portal folder and the other portal folder then there was no sound folder. Help please:)
Create it. --Omnicoder 13:55, 19 June 2010 (UTC)
Generic Actor name
I am very sure that the generic actor is named "aperture_ai" in all of the portal test chambers.