Training prop dynamic: Difference between revisions
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==Outputs== | ==Outputs== | ||
OnAnimationBegun | OnAnimationBegun | ||
OnAnimationDone | OnAnimationDone | ||
OnBreak | OnBreak | ||
OnHealthChanged | OnHealthChanged | ||
OnIgnite | OnIgnite | ||
OnPhysCannonAnimatePostStarted | OnPhysCannonAnimatePostStarted | ||
OnPhysCannonAnimatePreStarted | OnPhysCannonAnimatePreStarted | ||
OnPhysCannonAnimatePullStarted | OnPhysCannonAnimatePullStarted | ||
OnPhysCannonDetach | OnPhysCannonDetach | ||
OnPhysCannonPullAnimFinished | OnPhysCannonPullAnimFinished | ||
OnTakeDamage | OnTakeDamage | ||
OnUser1 | OnUser1 | ||
OnUser2 | OnUser2 | ||
OnUser3 | OnUser3 | ||
OnUser4 | OnUser4 |
Revision as of 22:58, 25 April 2019
Appears to be a stand in for a target player (or whatever model).
Labelled for training, having outputs useful to responding to damage conditions.
Outputs
OnAnimationBegun
OnAnimationDone
OnBreak
OnHealthChanged
OnIgnite
OnPhysCannonAnimatePostStarted
OnPhysCannonAnimatePreStarted
OnPhysCannonAnimatePullStarted
OnPhysCannonDetach
OnPhysCannonPullAnimFinished
OnTakeDamage
OnUser1
OnUser2
OnUser3
OnUser4