Training prop dynamic: Difference between revisions

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==Outputs==
==Outputs==
OnAnimationBegun
OnAnimationBegun
OnAnimationDone
OnAnimationDone
OnBreak
OnBreak
OnHealthChanged
OnHealthChanged
OnIgnite
OnIgnite
OnPhysCannonAnimatePostStarted
OnPhysCannonAnimatePostStarted
OnPhysCannonAnimatePreStarted
OnPhysCannonAnimatePreStarted
OnPhysCannonAnimatePullStarted
OnPhysCannonAnimatePullStarted
OnPhysCannonDetach
OnPhysCannonDetach
OnPhysCannonPullAnimFinished
OnPhysCannonPullAnimFinished
OnTakeDamage
OnTakeDamage
OnUser1
OnUser1
OnUser2
OnUser2
OnUser3
OnUser3
OnUser4
OnUser4

Revision as of 22:58, 25 April 2019

Appears to be a stand in for a target player (or whatever model).

Labelled for training, having outputs useful to responding to damage conditions.

Outputs

OnAnimationBegun

OnAnimationDone

OnBreak

OnHealthChanged

OnIgnite

OnPhysCannonAnimatePostStarted

OnPhysCannonAnimatePreStarted

OnPhysCannonAnimatePullStarted

OnPhysCannonDetach

OnPhysCannonPullAnimFinished

OnTakeDamage

OnUser1

OnUser2

OnUser3

OnUser4