Sound In Code: Difference between revisions
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Androidtv12 (talk | contribs) No edit summary |
Androidtv12 (talk | contribs) No edit summary |
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Line 17: | Line 17: | ||
<source lang="cpp"> | <source lang="cpp"> | ||
#include "vgui/ISurface.h" | #include "vgui/ISurface.h" | ||
#include "vgui_controls/Controls.h" | |||
using namespace vgui; | using namespace vgui; | ||
surface()->PlaySound( "common/talk.wav" ); // Starts from the 'sound' folder | |||
</source> | </source> | ||
[[Category:Sound System]] | [[Category:Sound System]] | ||
[[Category:Programming]] | [[Category:Programming]] |
Revision as of 03:38, 10 February 2019
Emit sound from entity
Use EmitSound
to emit a sound from a base entity:
EmitSound( "soundscript.file" );
See the CSoundEmitterSystem
class in SoundEmitterSystem.cpp for overloads and implementation details.
Play sounds anywhere
To play a sound on the client, use the following code:
enginesound->EmitAmbientSound( "link/to/soundfile", 1.0f );
You may need to include #include "engine/ienginesound.h"
in order to get access to the interface.
Play sounds via VGUI interface
#include "vgui/ISurface.h"
#include "vgui_controls/Controls.h"
using namespace vgui;
surface()->PlaySound( "common/talk.wav" ); // Starts from the 'sound' folder