SDK Docs: Difference between revisions
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<p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p> | <p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p> | ||
|- | |- | ||
| '''[[:Category:Modding|Modding]]''' | | '''[[:Category:Modding|<center>Modding</center>]]''' | ||
| Creating, organizing and releasing your Source project | | Creating, organizing and releasing your Source project | ||
|- | |- | ||
| '''[[:Category:Level Design|Level Design]]''' | | '''[[:Category:Level Design|<center>Level Design</center>]]''' | ||
| Maps are the 3D worlds where everything comes together | | Maps are the 3D worlds where everything comes together | ||
|- | |- | ||
| '''[[:Category:Programming|Programming]]''' | | '''[[:Category:Programming|<center>Programming</center>]]''' | ||
| A mod's C++ code defines the way its world and game rules behave | | A mod's C++ code defines the way its world and game rules behave | ||
|- | |- | ||
| '''[[:Category:Scripting|Scripting]]''' | | '''[[:Category:Scripting|<center>Scripting</center>]]''' | ||
| Scripting can be used for adding new functionality or logic to entities | | Scripting can be used for adding new functionality or logic to entities | ||
|- | |- | ||
| '''[[:Category:Modeling|Modeling]]''' | | '''[[:Category:Modeling|<center>Modeling</center>]]''' | ||
| Models are the detailed 3D objects that appear in the game world | | Models are the detailed 3D objects that appear in the game world | ||
|- | |- | ||
| '''[[:Category:Material System|Materials]]''' | | '''[[:Category:Material System|<center>Materials</center>]]''' | ||
| Textures and shaders are combined in Source to create materials | | Textures and shaders are combined in Source to create materials | ||
|- | |- | ||
| '''[[:Category:Sound System|Sounds]]''' | | '''[[:Category:Sound System|<center>Sounds</center>]]''' | ||
| Quality audio adds a fourth dimension to your world | | Quality audio adds a fourth dimension to your world | ||
|- | |- | ||
| '''[[:Category:Particle_System|Particles]]''' | | '''[[:Category:Particle_System|<center>Particles</center>]]''' | ||
| Effects like smoke, sparks, blood and fire are created with particles | | Effects like smoke, sparks, blood and fire are created with particles | ||
|- | |- | ||
| '''[[:Category:Choreography|Choreography]]''' | | '''[[:Category:Choreography|<center>Choreography</center>]]''' | ||
| Direct your digital actors' performances with choreographed scenes | | Direct your digital actors' performances with choreographed scenes | ||
|- | |- | ||
| '''[[:Category:Source_Filmmaker|Filmmaker]]''' | | '''[[:Category:Source_Filmmaker|<center>Filmmaker</center>]]''' | ||
| Create movies inside the Source Engine | | Create movies inside the Source Engine | ||
|- | |- | ||
| '''[[:Category:Tutorials|Tutorials]]''' | | '''[[:Category:Tutorials|<center>Tutorials</center>]]''' | ||
| Step-by-step guides on a variety of topics | | Step-by-step guides on a variety of topics | ||
|- | |- | ||
| '''[[:Category:Technical|Technical]]''' | | '''[[:Category:Technical|<center>Technical</center>]]''' | ||
| In-depth discussion of Source's features | | In-depth discussion of Source's features | ||
|- | |- | ||
| '''[[:Category:Glossary|Glossary]]''' | | '''[[:Category:Glossary|<center>Glossary</center>]]''' | ||
| Explanations for terms you may encounter | | Explanations for terms you may encounter | ||
|- | |- | ||
| '''[[:Category:Third Party Tools|Third-Party Tools]]''' | | '''[[:Category:Third Party Tools|<center>Third-Party Tools</center>]]''' | ||
| Useful developer tools created by the community | | Useful developer tools created by the community | ||
|- | |- | ||
| '''[[:Category:Inputs and Outputs System|I/O System]]''' | | '''[[:Category:Inputs and Outputs System|<center>I/O System</center>]]''' | ||
| The I/O system is the backbone of most levels in Source based games/mods | | The I/O system is the backbone of most levels in Source based games/mods | ||
|} | |} | ||
[[Category:Entry pages]]__NOTOC____NOEDITSECTION__ | [[Category:Entry pages]]__NOTOC____NOEDITSECTION__ |
Revision as of 07:55, 7 October 2018
Creating, organizing and releasing your Source project | |
Maps are the 3D worlds where everything comes together | |
A mod's C++ code defines the way its world and game rules behave | |
Scripting can be used for adding new functionality or logic to entities | |
Models are the detailed 3D objects that appear in the game world | |
Textures and shaders are combined in Source to create materials | |
Quality audio adds a fourth dimension to your world | |
Effects like smoke, sparks, blood and fire are created with particles | |
Direct your digital actors' performances with choreographed scenes | |
Create movies inside the Source Engine | |
Step-by-step guides on a variety of topics | |
In-depth discussion of Source's features | |
Explanations for terms you may encounter | |
Useful developer tools created by the community | |
The I/O system is the backbone of most levels in Source based games/mods |