Template:O Door: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(+targetname)
(updates)
Line 1: Line 1:
{{ScrollBox|title=Door|noscroll=true|
{{minititle|BaseDoor}}
; <code>OnClose</code>
{{IO|OnClose|Fired when the door starts to close.}}
; <code>OnOpen</code>
{{IO|OnOpen|Fired when the door starts to open.}}
: Fired when the door starts to to open or close.
{{IO|OnFullyClosed|Fired when the door finishes closing. Reversed if ''Start Open'' flag is set.}}
; <code>OnFullyClosed</code>
{{IO|OnFullyOpen|Fired when the door finishes opening. Reversed if ''Start Open'' flag is set.}}
; <code>OnFullyOpen</code>
{{IO|OnBlockedClosing|Fired when the door has been blocked from closing. {{ent|!activator}} is whatever blocks the door.}}
: Fired when the door finishes opening or closing. Reversed if 'Start Open' flag is set.
{{IO|OnBlockedOpening|Fired when the door has been blocked from opening. {{ent|!activator}} is whatever blocks the door.}}
; <code>OnBlockedClosing</code>
{{IO|OnUnblockedClosing|Fired when the door is no longer blocked from closing.}}
; <code>OnBlockedOpening</code>
{{IO|OnUnblockedOpening|Fired when the door is no longer blocked from opening.}}
: Fired when the door has been blocked from closing or opening. {{activator|blocking entity}}
{{IO|OnLockedUse|Fired when the player tries to open the door but fails because it is locked.}}
; <code>OnUnblockedClosing</code>
; <code>OnUnblockedOpening</code>
: Fired when the door is no longer blocked from closing or opening.
; <code>OnLockedUse</code>
: Fired when the player uses the door, but it is locked.
{{O Targetname}}
}}

Revision as of 18:21, 6 October 2018

BaseDoor:

OnClose
Fired when the door starts to close.
OnOpen
Fired when the door starts to open.
OnFullyClosed
Fired when the door finishes closing. Reversed if Start Open flag is set.
OnFullyOpen
Fired when the door finishes opening. Reversed if Start Open flag is set.
OnBlockedClosing
Fired when the door has been blocked from closing. !activator is whatever blocks the door.
OnBlockedOpening
Fired when the door has been blocked from opening. !activator is whatever blocks the door.
OnUnblockedClosing
Fired when the door is no longer blocked from closing.
OnUnblockedOpening
Fired when the door is no longer blocked from opening.
OnLockedUse
Fired when the player tries to open the door but fails because it is locked.