Soundcache: Difference between revisions
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==Limitations & Bugs== | ==Limitations & Bugs== | ||
The contents of the .cache files could be biased by hand-editing the .manifest files and requesting the engine to <code>snd_rebuildaudiocache</code>. However, this is generally not advised. | The contents of the .cache files could be biased by hand-editing the .manifest files and requesting the engine to <code>snd_rebuildaudiocache</code>. However, this is generally not advised. | ||
It's important to note that a mod without a _sharedprecache.cache file built can force the engine to create mapname.cache files (Around 20 MB). It's even worse if the map is just a credits map and needs a 20 MB cache to run. | {|style="color: white;background: black;" | ||
|style="color: yellow;background-color: black;font-size: 80px;line-height:80px;"|! | |||
|style="background-color: black;font-size: 25px;line-height:25px;"|It's important to note that a mod without a _sharedprecache.cache file built can force the engine to create mapname.cache files (Around 20 MB). It's even worse if the map is just a credits map and needs a 20 MB cache to run. | |||
|} | |||
[[Category:Sound System]] | [[Category:Sound System]] | ||
[[Category:Technical]] | [[Category:Technical]] |
Revision as of 20:41, 27 January 2006
Limitations & Bugs
The contents of the .cache files could be biased by hand-editing the .manifest files and requesting the engine to snd_rebuildaudiocache
. However, this is generally not advised.
! | It's important to note that a mod without a _sharedprecache.cache file built can force the engine to create mapname.cache files (Around 20 MB). It's even worse if the map is just a credits map and needs a 20 MB cache to run. |