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| ==Limitations & Bugs== | ==Limitations & Bugs== | ||
| The contents of the .cache files could be biased by hand-editing the .manifest files and requesting the engine to <code>snd_rebuildaudiocache</code>.  However, this is generally not advised. | The contents of the .cache files could be biased by hand-editing the .manifest files and requesting the engine to <code>snd_rebuildaudiocache</code>.  However, this is generally not advised. | ||
| It's important to note that a mod without a _sharedprecache.cache file built can force the engine to create mapname.cache files (Around 20 MB).  It's even worse if the map is just a credits map and needs a 20 MB cache to run. | {|style="color: white;background: black;" | ||
| |style="color: yellow;background-color: black;font-size: 80px;line-height:80px;"|! | |||
| |style="background-color: black;font-size: 25px;line-height:25px;"|It's important to note that a mod without a _sharedprecache.cache file built can force the engine to create mapname.cache files (Around 20 MB).  It's even worse if the map is just a credits map and needs a 20 MB cache to run. | |||
| |} | |||
| [[Category:Sound System]] | [[Category:Sound System]] | ||
| [[Category:Technical]] | [[Category:Technical]] | ||
Revision as of 20:41, 27 January 2006
Limitations & Bugs
The contents of the .cache files could be biased by hand-editing the .manifest files and requesting the engine to snd_rebuildaudiocache.  However, this is generally not advised.
| ! | It's important to note that a mod without a _sharedprecache.cache file built can force the engine to create mapname.cache files (Around 20 MB). It's even worse if the map is just a credits map and needs a 20 MB cache to run. |