Template:Varcom: Difference between revisions
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'''< | {{#switch:{{{1|{{style|color:#f00|'''VARIABLE NAME MISSING!'''}}}}} | start = <!-- | ||
--><table class="standard-table"><!-- | |||
-----><tr><!-- | |||
--------><th>ConVar/Command</th><!-- | |||
--------><th>Parameters</th><!-- | |||
--------><th>Descriptor</th><!-- | |||
--------><th>Effect</th><!-- | |||
-----></tr> | end = </table> | <!-- | |||
-----><tr><!-- | |||
--------><td>{{{1|{{style|color:#f00|'''NAME MISSING!'''}}</td></tr></table>}}}</td><!-- | |||
--------><td>{{{2|}}}</td><!-- | |||
--------><td>{{{3|}}}</td><!-- | |||
--------><td>{{{4|{{todo|Effect description.}}}}}</td><!-- | |||
-----></tr>}}<noinclude> | |||
---- | ---- | ||
This template can be used for both console variables and console commands. | This template can be used for both console variables and console commands. | ||
Parameters: | Parameters: | ||
#Name of the variable or command. | |||
##To generate the header, put <code>start</code> in this space. | |||
##To finish the table, put <code>end</code>. | |||
##If this is not defined, the text {{style|color:#f00|'''NAME MISSING!'''}} will appear and forcibly break the table formatting until it is fixed. | |||
#Parameter(s) of the command, or for variables, the default value. | |||
##Optional. | |||
#Descriptor for whatever is put in the last space. | |||
##Optional. | |||
#Effect of the command or variable. | |||
##If undefined, a TODO will take its place. | |||
<pre>{{varcom| | <pre> | ||
{{varcom|noclip|Makes player ignore gravity and all solidity. Useful for observing and debugging.}} | {{varcom|start}} | ||
{{varcom|noclip|||Makes player ignore gravity and all solidity. Useful for observing and debugging.}} | |||
{{varcom|sv_cheats|0|arbitrary number|<code>1</code> enables cheats on the server, which disables achievement progress and enables many more console commands.}} | |||
{{varcom|setpos|x y <z optional>|coordinates|Puts the player at the coordinate triplet entered. If <code>z</code> is not specified, the player will maintain their current z position.}} | |||
{{varcom|setpos| | {{varcom|end}} | ||
</pre> | |||
{{varcom|start}} | |||
{{varcom|noclip|||Makes player ignore gravity and all solidity. Useful for observing and debugging.}} | |||
{{varcom|sv_cheats|0|arbitrary number|<code>1</code> enables cheats on the server, which disables achievement progress and enables many more console commands.}} | |||
{{varcom|setpos|x y <z optional>|coordinates|Puts the player at the coordinate triplet entered. If <code>z</code> is not specified, the player will maintain their current z position.}} | |||
{{varcom|end}}</noinclude> |
Revision as of 06:35, 29 August 2018
NAME MISSING!
Todo: Effect description.
This template can be used for both console variables and console commands.
Parameters:
- Name of the variable or command.
- To generate the header, put
start
in this space. - To finish the table, put
end
. - If this is not defined, the text NAME MISSING! will appear and forcibly break the table formatting until it is fixed.
- To generate the header, put
- Parameter(s) of the command, or for variables, the default value.
- Optional.
- Descriptor for whatever is put in the last space.
- Optional.
- Effect of the command or variable.
- If undefined, a TODO will take its place.
{{varcom|start}} {{varcom|noclip|||Makes player ignore gravity and all solidity. Useful for observing and debugging.}} {{varcom|sv_cheats|0|arbitrary number|<code>1</code> enables cheats on the server, which disables achievement progress and enables many more console commands.}} {{varcom|setpos|x y <z optional>|coordinates|Puts the player at the coordinate triplet entered. If <code>z</code> is not specified, the player will maintain their current z position.}} {{varcom|end}}
ConVar/Command | Parameters | Descriptor | Effect |
---|---|---|---|
noclip | Makes player ignore gravity and all solidity. Useful for observing and debugging. | ||
sv_cheats | 0 | arbitrary number | 1 enables cheats on the server, which disables achievement progress and enables many more console commands. |
setpos | x y <z optional> | coordinates | Puts the player at the coordinate triplet entered. If z is not specified, the player will maintain their current z position. |