Talk:Generic Keyvalues, Inputs and Outputs/Keyvalues: Difference between revisions

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*<code>teamnumber</code> (spotted in Alien Swarm datamap. will be covered individually by entities which use it.)
*<code>teamnumber</code> (spotted in Alien Swarm datamap. will be covered individually by entities which use it.)
*<code>model</code> (covered on BaseAnimating)
*<code>model</code> (covered on BaseAnimating)
*{{todo}}<code>basevelocity</code> (should be covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.)
*<code>basevelocity</code> (covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.)
*{{todo}}<code>avelocity</code> (should be covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.)
*<code>avelocity</code> (covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.)
*{{todo}}<code>waterlevel</code> (should be covered on AI_BaseNPC. also used by {{ent|player}}. nothing else uses this probably?)
*<code>waterlevel</code> (covered on AI_BaseNPC. also used by {{ent|player}}. nothing else uses this probably?)
*<code>gravity</code> (only used by {{ent|player}}.)
*<code>gravity</code> (only used by {{ent|player}}.)
*<code>friction</code> (non-functional leftover from GoldSource. will ''not'' be noted.)
*<code>friction</code> (non-functional leftover from GoldSource. will ''not'' be noted.)
*{{todo}}<code>velocity</code> (should be covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.)
*<code>velocity</code> (covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.)
*{{todo}}<code>texframeindex</code> (probably will go on a special brush version of BaseAnimating)
*{{todo}}<code>texframeindex</code> (probably will go on a special brush version of BaseAnimating)
*{{todo}}<code>view_ofs</code> (used only on {{ent|player}}s, ''maybe'' NPCs as well. needs more testing.)
*{{todo}}<code>view_ofs</code> (used only on {{ent|player}}s, ''maybe'' NPCs as well. needs more testing.)

Revision as of 22:28, 4 August 2018

progress quirks and oversights

BaseEntity keyvalues not covered here:

  • speed (used on entities such as func_door. this will be documented individually, per-entity's use of it.)
  • renderfx (covered on BaseAnimating)
  • renderamt (covered on BaseAnimating)
  • rendermode (covered on BaseAnimating)
  • rendercolor (covered on BaseAnimating)
  • modelindex (covered on BaseAnimating)
  • max_health (covered on AI_BaseNPC. other entities that use it will probably do so individually.)
  • health (covered on AI_BaseNPC. other entities that use it will probably do so individually.)
  • target (covered on AI_BaseNPC)
  • damagefilter (covered on BaseAnimating.)
  • solid (covered on BaseAnimating)
  • shadowcastdist (covered on BaseAnimating)
  • TeamNum (will be covered individually by entities which use it.)
  • teamnumber (spotted in Alien Swarm datamap. will be covered individually by entities which use it.)
  • model (covered on BaseAnimating)
  • basevelocity (covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.)
  • avelocity (covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.)
  • waterlevel (covered on AI_BaseNPC. also used by player. nothing else uses this probably?)
  • gravity (only used by player.)
  • friction (non-functional leftover from GoldSource. will not be noted.)
  • velocity (covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.)
  • [Todo]texframeindex (probably will go on a special brush version of BaseAnimating)
  • [Todo]view_ofs (used only on players, maybe NPCs as well. needs more testing.)
  • fademindist (covered on BaseAnimating)
  • fademaxdist (covered on BaseAnimating)
  • fadescale (covered on BaseAnimating)
  • addon (covered on BaseAnimating)
  • MoveType (covered on BaseAnimating)
  • CollisionGroup (covered on BaseAnimating)
  • [Todo]pendingteamnumber (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on players?)

all datamaps have been checked. Pinsplash (talk) 04:03, 3 August 2018 (UTC)