Mistake Of Pythagoras: Difference between revisions

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==History==
==History==
Koumei Satou developed this mod alone in 9 months. He did everything in Hammer and FacePoser without any coding.  
After finishing Sweet Half-Life project, Koumei Satou became a contract level designer for [http://www.gamespot.com/pc/action/halflifecounterstrike/news.html?page=1 Namco's LEDZone project](Counter-Strike Arcade). It's safe to say he was the first professional level desiner in Japanese game industry history.


When Half-Life2 was released, he started many experiments with entities at home(LEDZone doesn't use Source Engine). Then he began to work on this mod without a whole picture. He made it map by map from chapter 1.


After months of silence(he didn't tell anyone that he was making a mod), he called some testers from [http://www.c-sec.net/phpBB/portal.php C-SEC] - the Japanese HL2 mod community. One coder added chapter unlocking codes, but other parts are untouched.
He did everything alone in Hammer and FacePoser without any coding. It took 9 months to complete. "I had been very busy at work, so I could only use 2-3 hours a day this time," says he.


After these months of silence(he didn't tell anyone that he was making a mod), he called some testers from [http://www.c-sec.net/phpBB/portal.php C-SEC] - the Japanese HL2 mod community. One coder added chapter unlocking codes, but other parts are untouched.


You can do anything you saw in this mod with entities.  
 
You can do anything you saw in this mod with entities.


==Team==
==Team==

Revision as of 07:57, 18 January 2006

Template:ReleasedModSmall

Mistake Of Pythagoras first chapter - click to enlarge
Mistake Of Pythagoras first chapter - click to enlarge
Mistake Of Pythagoras third chapter - click to enlarge
Mistake Of Pythagoras third chapter - click to enlarge
Mistake Of Pythagoras third chapter - click to enlarge


Overview

Single player mod from the author of Sweet Half-Life.

You are Gordon in a parallel world and the city is under attack from unknown enemies. You have to find out a way to stop the invasion by traveling into their world and correcting the "mistake."

You'll experience unique single player experience spanning 3 chapters, 10 maps.


History

After finishing Sweet Half-Life project, Koumei Satou became a contract level designer for Namco's LEDZone project(Counter-Strike Arcade). It's safe to say he was the first professional level desiner in Japanese game industry history.

When Half-Life2 was released, he started many experiments with entities at home(LEDZone doesn't use Source Engine). Then he began to work on this mod without a whole picture. He made it map by map from chapter 1.

He did everything alone in Hammer and FacePoser without any coding. It took 9 months to complete. "I had been very busy at work, so I could only use 2-3 hours a day this time," says he.

After these months of silence(he didn't tell anyone that he was making a mod), he called some testers from C-SEC - the Japanese HL2 mod community. One coder added chapter unlocking codes, but other parts are untouched.


You can do anything you saw in this mod with entities.

Team

Koumei Satou - Concept, Level design, everything


Other info