$forceexpensive: Difference between revisions

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m (Chrazini moved page $forceenpensive to $forceexpensive)
 
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This forces water to render itself as expensive, regardless of the map's water_lod_control or the user's settings.
#REDIRECT [[Water (shader)#Reflection/Refraction]]
 
See [[$forcecheap]] for the opposite effect.

Latest revision as of 09:39, 12 July 2018