R lod: Difference between revisions

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{{DISPLAYTITLE:r_lod}}
{{DISPLAYTITLE:r_lod}}


'''r_lod''' is a [[ConCommand|console command]] that controls weather objects and textures become less detailed the further away they are from you. For example models will have less polygons, and textures will appear smudged (i.e. less detailed).
'''r_lod''' is a [[ConCommand|console command]] that allows overriding distance used in LOD. For example models will have less polygons, and textures will appear smudged (i.e. less detailed).


== Usage ==
== Usage ==
{{syntax|r_lod <integer>}}.
{{syntax|r_lod <integer>}}.


The default value is "-1". Setting this command to "0" turns it off.
The default value is "-1" which makes lod computed normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them.


{{Note|Although turning '''r_lod''' off gives better visual quality, it also negatively affects your fps rate.}}
{{Note|Although turning '''r_lod''' off gives better visual quality, it also negatively affects your fps rate.}}

Revision as of 13:45, 16 May 2018


r_lod is a console command that allows overriding distance used in LOD. For example models will have less polygons, and textures will appear smudged (i.e. less detailed).

Usage

Syntax: r_lod <integer>.

The default value is "-1" which makes lod computed normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them.

Note.pngNote:Although turning r_lod off gives better visual quality, it also negatively affects your fps rate.

See also