Template:Tfitem: Difference between revisions

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==Inputs==
==Inputs==
* {{I Targetname}}
{{I Targetname}}
* {{I EnableDisable}}
{{I EnableDisable}}
* '''Toggle'''
'''Toggle'''
: Toggles the enabled/disabled status of the entity.
: Toggles the enabled/disabled status of the entity.


==Outputs==
==Outputs==
* {{O Targetname}}
{{O Targetname}}
* '''OnPlayerTouch'''
'''OnPlayerTouch'''
: Sent when the entity is picked up by a player.
: Sent when the entity is picked up by a player.

Revision as of 14:10, 26 April 2018

Keywords

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Toggle

Toggles the enabled/disabled status of the entity.

Outputs

OnPlayerTouch

Sent when the entity is picked up by a player.