Talk:Hint nodes: Difference between revisions

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Interesting... --[[user:TomEdwards|TomEdwards]] 05:08, 5 Aug 2005 (PDT)
Interesting... --[[user:TomEdwards|TomEdwards]] 05:08, 5 Aug 2005 (PDT)
::Bug, like a bug from Starship Troopers? --[[User:King2500|King2500]] 05:31, 5 Aug 2005 (PDT)
::Bug, like a bug from Starship Troopers? --[[User:King2500|King2500]] 05:31, 5 Aug 2005 (PDT)
:::Just finished combing the source code and from the looks of it, TF2 might actaully take place in the HL2 universe. If that's true 'bug' may mean Antlion.
I've got a huge forum thread written up with all of the information I've found, but I'm not too sure Valve would be happy if I posted it! --[[user:TomEdwards|TomEdwards]] 06:14, 5 Aug 2005 (PDT)

Revision as of 06:14, 5 August 2005

I'm in the process of re-writing this with the help of the source code and I just stumbled on this snippet:

// TF2 Hints
HINT_BUG_PATROL_POINT = 800,

Interesting... --TomEdwards 05:08, 5 Aug 2005 (PDT)

Bug, like a bug from Starship Troopers? --King2500 05:31, 5 Aug 2005 (PDT)
Just finished combing the source code and from the looks of it, TF2 might actaully take place in the HL2 universe. If that's true 'bug' may mean Antlion.

I've got a huge forum thread written up with all of the information I've found, but I'm not too sure Valve would be happy if I posted it! --TomEdwards 06:14, 5 Aug 2005 (PDT)