Console Command List/B: Difference between revisions

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! Command !! Default !! Cheat? !! Help Text  
! Command !! Default !! Cheat? !! Help Text  
|-
|-
|valign="top"|<nowiki>+</nowiki>back||||No||Start moving player backward (button down)
|valign="top"|<nowiki>+</nowiki>back|||| ||Start moving player backward (button down)
|-
|-
|valign="top"|<nowiki>-</nowiki>back||||No||Stop moving player backward (button up)
|valign="top"|<nowiki>-</nowiki>back|||| ||Stop moving player backward (button up)
|-
|-
|valign="top"|banid||||No||Add a user ID to the ban list.
|valign="top"|banid|||| ||Add a user ID to the ban list.
|-
|-
|valign="top"|bench_end||No||Yes||Ends gathering of info.
|valign="top"|bench_end|| ||Yes||Ends gathering of info.
|-
|-
|valign="top"|bench_showstatsdialog||||No||Shows a dialog displaying the most recent benchmark results.
|valign="top"|bench_showstatsdialog|||| ||Shows a dialog displaying the most recent benchmark results.
|-
|-
|valign="top"|bench_start||||No||Starts gathering of info. <p>Arguments: <code><filename></code></p>
|valign="top"|bench_start|||| ||Starts gathering of info. <p>Arguments: <code><filename></code></p>
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|-
|valign="top"|bench_upload||||No||Uploads most recent benchmark stats to the Valve servers.
|valign="top"|bench_upload|||| ||Uploads most recent benchmark stats to the Valve servers.
|-
|-
|valign="top"|benchframe||||No||Takes a snapshot of a particular frame in a time demo.
|valign="top"|benchframe|||| ||Takes a snapshot of a particular frame in a time demo.
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|valign="top"|bgmvolume||1||No||CD sound playback volume.
|valign="top"|bgmvolume||1|| ||CD sound playback volume.
|-
|-
|valign="top"|[[bind]]||||No||Bind a key. <p>Arguments: <code><key> "<command>"</code></p>
|valign="top"|[[bind]]|||| ||Bind a key. <p>Arguments: <code><key> "<command>"</code></p>
|-
|-
|valign="top"|BindToggle||||No||B
|valign="top"|BindToggle|||| ||B
|-
|-
|valign="top"|birds_debug||0||No||None
|valign="top"|birds_debug||0|| ||None
|-
|-
|valign="top"|blink_duration||0.2||No||How many seconds an eye blink will last.
|valign="top"|blink_duration||0.2|| ||How many seconds an eye blink will last.
|-
|-
|valign="top"|bloodspray||||No||blood
|valign="top"|bloodspray|||| ||blood
|-
|-
|valign="top"|[[box]]||||No||Draw a debug box.
|valign="top"|[[box]]|||| ||Draw a debug box.
|-
|-
|valign="top"|<nowiki>+</nowiki>break||||No||None
|valign="top"|<nowiki>+</nowiki>break|||| ||None
|-
|-
|valign="top"|<nowiki>-</nowiki>break||||No||None
|valign="top"|<nowiki>-</nowiki>break|||| ||None
|-
|-
|valign="top"|breakable_disable_gib_limit||0||No||None
|valign="top"|breakable_disable_gib_limit||0|| ||None
|-
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|valign="top"|breakable_multiplayer||1||No||None
|valign="top"|breakable_multiplayer||1|| ||None
|-
|-
|valign="top"|buddha|||||No||Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
|valign="top"|buddha||||| ||Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
|-
|-
|valign="top"|budget_averages_window||30||No||number of frames to look at when figuring out average frametimes
|valign="top"|budget_averages_window||30|| ||number of frames to look at when figuring out average frametimes
|-
|-
|valign="top"|budget_background_alpha||128||No||how translucent the budget panel is
|valign="top"|budget_background_alpha||128|| ||how translucent the budget panel is
|-
|-
|valign="top"|budget_bargraph_background_alpha||128||No||how translucent the budget panel is
|valign="top"|budget_bargraph_background_alpha||128|| ||how translucent the budget panel is
|-
|-
|valign="top"|budget_bargraph_range_ms||16||No||budget bargraph range in milliseconds
|valign="top"|budget_bargraph_range_ms||16|| ||budget bargraph range in milliseconds
|-
|-
|valign="top"|budget_history_numsamplesvisible||100||No||number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
|valign="top"|budget_history_numsamplesvisible||100|| ||number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
|-
|-
|valign="top"|budget_history_range_ms||66||No||budget history range in milliseconds
|valign="top"|budget_history_range_ms||66|| ||budget history range in milliseconds
|-
|-
|valign="top"|budget_panel_bottom_of_history_fraction||0||No||number between 0 and 1
|valign="top"|budget_panel_bottom_of_history_fraction||0|| ||number between 0 and 1
|-
|-
|valign="top"|budget_panel_height||384||No||height in pixels of the budget panel
|valign="top"|budget_panel_height||384|| ||height in pixels of the budget panel
|-
|-
|valign="top"|budget_panel_width||512||No||width in pixels of the budget panel
|valign="top"|budget_panel_width||512|| ||width in pixels of the budget panel
|-
|-
|valign="top"|budget_panel_x||0||No||number of pixels from the left side of the game screen to draw the budget panel
|valign="top"|budget_panel_x||0|| ||number of pixels from the left side of the game screen to draw the budget panel
|-
|-
|valign="top"|budget_panel_y||50||No||number of pixels from the top side of the game screen to draw the budget panel
|valign="top"|budget_panel_y||50|| ||number of pixels from the top side of the game screen to draw the budget panel
|-
|-
|valign="top"|budget_peaks_window||30||No||number of frames to look at when figuring out peak frametimes
|valign="top"|budget_peaks_window||30|| ||number of frames to look at when figuring out peak frametimes
|-
|-
|valign="top"|budget_show_averages||0||No||enable/disable averages in the budget panel
|valign="top"|budget_show_averages||0|| ||enable/disable averages in the budget panel
|-
|-
|valign="top"|budget_show_history||1||No||turn history graph off and on. . good to turn off on low end
|valign="top"|budget_show_history||1|| ||turn history graph off and on. . good to turn off on low end
|-
|-
|valign="top"|budget_show_peaks||1||No||enable/disable peaks in the budget panel
|valign="top"|budget_show_peaks||1|| ||enable/disable peaks in the budget panel
|-
|-
|valign="top"|bug||||No||Show/hide the bug reporting UI.
|valign="top"|bug|||| ||Show/hide the bug reporting UI.
|-
|-
|valign="top"|bug_swap||||No||Automatically swaps the current weapon for the bug bait and back again.
|valign="top"|bug_swap|||| ||Automatically swaps the current weapon for the bug bait and back again.
|-
|-
|valign="top"|bugreporter_includebsp||1||No||Include .bsp for internal bug submissions.
|valign="top"|bugreporter_includebsp||1|| ||Include .bsp for internal bug submissions.
|-
|-
|valign="top"|[[buildcubemaps]]||||No||Rebuild cubemaps.
|valign="top"|[[buildcubemaps]]|||| ||Rebuild cubemaps.
|-
|-
|valign="top"|building_cubemaps||0||No||None
|valign="top"|building_cubemaps||0|| ||None
|-
|-
|}
|}


[[Category:Console Commands]]
[[Category:Console Commands]]

Revision as of 23:53, 13 January 2018

Command Default Cheat? Help Text
+back Start moving player backward (button down)
-back Stop moving player backward (button up)
banid Add a user ID to the ban list.
bench_end Yes Ends gathering of info.
bench_showstatsdialog Shows a dialog displaying the most recent benchmark results.
bench_start Starts gathering of info.

Arguments: <filename>

bench_upload Uploads most recent benchmark stats to the Valve servers.
benchframe Takes a snapshot of a particular frame in a time demo.
bgmvolume 1 CD sound playback volume.
bind Bind a key.

Arguments: <key> "<command>"

BindToggle B
birds_debug 0 None
blink_duration 0.2 How many seconds an eye blink will last.
bloodspray blood
box Draw a debug box.
+break None
-break None
breakable_disable_gib_limit 0 None
breakable_multiplayer 1 None
buddha Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 number of frames to look at when figuring out average frametimes
budget_background_alpha 128 how translucent the budget panel is
budget_bargraph_background_alpha 128 how translucent the budget panel is
budget_bargraph_range_ms 16 budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 number between 0 and 1
budget_panel_height 384 height in pixels of the budget panel
budget_panel_width 512 width in pixels of the budget panel
budget_panel_x 0 number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 number of frames to look at when figuring out peak frametimes
budget_show_averages 0 enable/disable averages in the budget panel
budget_show_history 1 turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 enable/disable peaks in the budget panel
bug Show/hide the bug reporting UI.
bug_swap Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
buildcubemaps Rebuild cubemaps.
building_cubemaps 0 None