Talk:Source SDK 2013: Your First Shader: Difference between revisions
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When I run it again, I get the same error but with different files. I'm not sure but it appears the bat file is trying to run files from the ''..src/public'' directory as all the files it mentioned are there and present. Anybody know a way for me to fix this? Thanks! | When I run it again, I get the same error but with different files. I'm not sure but it appears the bat file is trying to run files from the ''..src/public'' directory as all the files it mentioned are there and present. Anybody know a way for me to fix this? Thanks! --[[User:Mariotravel209|Mariotravel209]] |
Revision as of 13:54, 2 November 2017
Can't compile shaders?
Hi! For quite a while I've been adding trying to implement some cool shaders into my Source SDK 2013 MP Mod. I've followed through everything within the instructions. From setting up Perl (with String:CRC32) and DirectX SDK, setting their path variables, creating a.vpc file for my mod, to creating a batch file. However, when I run my build[mod]shaders.bat file I run into this error.
NMAKE : U1073: don't know how to make 'shaderlib/cshader.h'
When I run it again, I get the same error but with different files. I'm not sure but it appears the bat file is trying to run files from the ..src/public directory as all the files it mentioned are there and present. Anybody know a way for me to fix this? Thanks! --Mariotravel209