User:The Editors Apprentice/sandbox: Difference between revisions
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Note:Retrieved August 05, 2017, Build Label 4085139
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_restart : cmd : : Shutdown and restart the engine. | _restart : cmd : : Shutdown and restart the engine. | ||
</pre> | </pre> | ||
===A=== | |||
<pre> | |||
abuse_report_queue : cmd : : Capture data for abuse report and queue for submission. Use abose_report_submit to activate UI to submit the report | |||
abuse_report_submit : cmd : : Activate UI to submit queued report. Use abuse_report_queue to capture data for the report the report | |||
achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs. | |||
addip : cmd : : Add an IP address to the ban list. | |||
adsp_alley_min : 122 : : | |||
adsp_courtyard_min : 126 : : | |||
adsp_debug : 0 : , "a" : | |||
adsp_door_height : 112 : : | |||
adsp_duct_min : 106 : : | |||
adsp_hall_min : 110 : : | |||
adsp_low_ceiling : 108 : : | |||
adsp_opencourtyard_min : 126 : : | |||
adsp_openspace_min : 130 : : | |||
adsp_openstreet_min : 118 : : | |||
adsp_openwall_min : 130 : : | |||
adsp_room_min : 102 : : | |||
adsp_street_min : 118 : : | |||
adsp_tunnel_min : 114 : : | |||
adsp_wall_height : 128 : : | |||
ai_auto_contact_solver : 1 : , "sv" : | |||
ai_block_damage : 0 : , "sv" : | |||
ai_debug_assault : 0 : , "sv" : | |||
ai_debug_avoidancebounds : 0 : , "sv" : | |||
ai_debug_directnavprobe : 0 : , "sv" : | |||
ai_debug_doors : 0 : , "sv" : | |||
ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. | |||
ai_debug_efficiency : 0 : , "sv" : | |||
ai_debug_enemies : 0 : , "sv" : | |||
ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. | |||
ai_debug_follow : 0 : , "sv" : | |||
ai_debug_loners : 0 : , "sv" : | |||
ai_debug_looktargets : 0 : , "sv" : | |||
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. | |||
ai_debug_nav : 0 : , "sv" : | |||
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes | |||
ai_debug_ragdoll_magnets : 0 : , "sv" : | |||
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : | |||
ai_debug_speech : 0 : , "sv" : | |||
ai_debug_squads : 0 : , "sv" : | |||
ai_debug_think_ticks : 0 : , "sv" : | |||
ai_debugscriptconditions : 0 : , "sv" : | |||
ai_default_efficient : 0 : , "sv" : | |||
ai_drawbattlelines : 0 : , "sv", "cheat" : | |||
ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. | |||
ai_dump_hints : cmd : : | |||
ai_efficiency_override : 0 : , "sv" : | |||
ai_enable_fear_behavior : 1 : , "sv" : | |||
ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. | |||
ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. | |||
ai_fear_player_dist : 720 : , "sv" : | |||
ai_find_lateral_cover : 1 : , "sv" : | |||
ai_find_lateral_los : 1 : , "sv" : | |||
ai_follow_use_points : 1 : , "sv" : | |||
ai_follow_use_points_when_moving : 1 : , "sv" : | |||
ai_force_serverside_ragdoll : 0 : , "sv" : | |||
ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's). | |||
ai_inhibit_spawners : 0 : , "sv", "cheat" : | |||
ai_lead_time : 0 : , "sv" : | |||
ai_LOS_mode : 0 : , "sv", "rep" : | |||
ai_moveprobe_debug : 0 : , "sv" : | |||
ai_moveprobe_jump_debug : 0 : , "sv" : | |||
ai_moveprobe_usetracelist : 0 : , "sv" : | |||
ai_navigator_generate_spikes : 0 : , "sv" : | |||
ai_navigator_generate_spikes_strength : 8 : , "sv" : | |||
ai_no_local_paths : 0 : , "sv" : | |||
ai_no_node_cache : 0 : , "sv" : | |||
ai_no_select_box : 0 : , "sv" : | |||
ai_no_steer : 0 : , "sv" : | |||
ai_no_talk_delay : 0 : , "sv" : | |||
ai_norebuildgraph : 0 : , "sv" : | |||
ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : | |||
ai_path_insert_pause_at_est_end : 1 : , "sv" : | |||
ai_path_insert_pause_at_obstruction : 1 : , "sv" : | |||
ai_post_frame_navigation : 0 : , "sv" : | |||
ai_radial_max_link_dist : 512 : , "sv" : | |||
ai_reaction_delay_alert : 0 : , "sv" : | |||
ai_reaction_delay_idle : 0 : , "sv" : | |||
ai_rebalance_thinks : 1 : , "sv" : | |||
ai_report_task_timings_on_limit : 0 : , "a", "sv" : | |||
ai_sequence_debug : 0 : , "sv" : | |||
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps | |||
ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think | |||
ai_shot_bias : 1 : , "sv" : | |||
ai_shot_bias_max : 1 : , "sv", "rep" : | |||
ai_shot_bias_min : -1 : , "sv", "rep" : | |||
ai_shot_stats : 0 : , "sv" : | |||
ai_shot_stats_term : 1000 : , "sv" : | |||
ai_show_hull_attacks : 0 : , "sv" : | |||
ai_show_think_tolerance : 0 : , "sv" : | |||
ai_simulate_task_overtime : 0 : , "sv" : | |||
ai_spread_cone_focus_time : 0 : , "sv" : | |||
ai_spread_defocused_cone_multiplier : 3 : , "sv" : | |||
ai_spread_pattern_focus_time : 0 : , "sv" : | |||
ai_strong_optimizations : 0 : , "sv" : | |||
ai_strong_optimizations_no_checkstand : 0 : , "sv" : | |||
ai_task_pre_script : 0 : , "sv" : | |||
ai_test_moveprobe_ignoresmall : 0 : , "sv" : | |||
ai_think_limit_label : 0 : , "a", "sv" : | |||
ai_use_clipped_paths : 1 : , "sv" : | |||
ai_use_efficiency : 1 : , "sv" : | |||
ai_use_frame_think_limits : 1 : , "sv" : | |||
ai_use_think_optimizations : 1 : , "sv" : | |||
ai_use_visibility_cache : 1 : , "sv" : | |||
ai_vehicle_avoidance : 1 : , "sv", "cheat" : | |||
air_density : cmd : : Changes the density of air for drag computations. | |||
alias : cmd : : Alias a command. | |||
+alt1 : cmd : : | |||
-alt1 : cmd : : | |||
+alt2 : cmd : : | |||
-alt2 : cmd : : | |||
ammo_max : 5000 : , "sv", "rep" : | |||
anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code. | |||
anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities. | |||
askconnect_accept : cmd : : Accept a redirect request by the server. | |||
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() | |||
async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) | |||
async_resume : cmd : : | |||
async_serialize : 0 : : Force async reads to serialize for profiling | |||
async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation | |||
async_suspend : cmd : : | |||
+attack : cmd : : | |||
-attack : cmd : : | |||
+attack2 : cmd : : | |||
-attack2 : cmd : : | |||
+attack3 : cmd : : | |||
-attack3 : cmd : : | |||
audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system | |||
autoaim_max_deflect : 0 : , "sv" : | |||
autoaim_max_dist : 2160 : , "sv" : | |||
autosave : cmd : : Autosave | |||
autosavedangerous : cmd : : AutoSaveDangerous | |||
autosavedangerousissafe : cmd : : | |||
</pre> | |||
===B=== | |||
<pre> | |||
+back : cmd : : | |||
-back : cmd : : | |||
banid : cmd : : Add a user ID to the ban list. | |||
banip : cmd : : Add an IP address to the ban list. | |||
bench_end : cmd : : Ends gathering of info. | |||
bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. | |||
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into | |||
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. | |||
benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. | |||
bind : cmd : : Bind a key. | |||
bind_mac : cmd : : Bind this key but only on Mac, not win32 | |||
binds_per_command : 1 : , "cl" : | |||
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1' | |||
blink_duration : 0 : , "cl" : How many seconds an eye blink will last. | |||
bloodspray : cmd : : blood | |||
bot : cmd : : Add a bot. | |||
bot_changeclass : 0 : , "sv" : Force all bots to change to the specified class. | |||
bot_changeteams : cmd : : Make all bots change teams | |||
bot_com_meleerange : 80 : , "sv", "cheat" : Distance to a target that a melee bot wants to be within to attack. | |||
bot_com_viewrange : 2000 : , "sv", "cheat" : Distance within which bots looking for any enemies will find them. | |||
bot_com_wpnrange : 400 : , "sv", "cheat" : Distance to a target that a ranged bot wants to be within to attack. | |||
bot_command : cmd : : <bot id> <command string...>. Sends specified command on behalf of specified bot | |||
bot_crouch : 0 : , "sv", "cheat" : Force all bots to crouch. | |||
bot_debug : 0 : , "sv", "cheat" : Bot debugging. | |||
bot_dontmove : 0 : , "sv", "cheat" : | |||
bot_drop : cmd : : Force the specified bot to drop his active weapon. Usage: bot_drop <bot name> | |||
bot_forceattack : 0 : , "sv" : When on, all bots fire their guns. | |||
bot_forceattack2 : 0 : , "sv" : When firing, use attack2. | |||
bot_forceattack_down : 1 : , "sv" : When firing, don't tap fire, hold it down. | |||
bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire. | |||
bot_hurt : cmd : : Hurt a bot by team, or all bots ('all'). | |||
bot_jump : 0 : , "sv", "cheat" : Force all bots to repeatedly jump. | |||
bot_kick : cmd : : Remove a bot by name, or an entire team ('red' or 'blue'), or all bots ('all'). | |||
bot_kill : cmd : : Kills a bot. Usage: bot_kill <bot name> | |||
bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index. | |||
bot_mimic_inverse : 0 : , "sv" : Bot uses usercmd of player by index. | |||
bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw. | |||
bot_mirror : cmd : : Forces the specified bot to be the same class, and use the same items, as you. | |||
bot_moveto : cmd : : Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name> | |||
bot_nav_offsetpathinset : 20 : , "sv", "cheat" : Distance into an area that waypoints should be generated when pathfinding through portals. | |||
bot_nav_recomputetime : 0 : , "sv", "cheat" : Delay before bots recompute their path to targets that have moved when moving to them. | |||
bot_nav_simplifypaths : 1 : , "sv", "cheat" : If set, bots will skip waypoints if they already see the waypoint post. | |||
bot_nav_turnspeed : 5 : , "sv", "cheat" : Rate at which bots turn to face their targets. | |||
bot_nav_usefeelers : 1 : , "sv", "cheat" : If set, bots will extend feelers to their sides to find & avoid upcoming collisions. | |||
bot_nav_useoffsetpaths : 1 : , "sv", "cheat" : If set, bots will generate waypoints on both sides of portals between waypoints when building paths. | |||
bot_nav_wpdeceldistance : 128 : , "sv", "cheat" : Distance to a waypoint to which a bot starts to decelerate to reach it. | |||
bot_nav_wpdistance : 16 : , "sv", "cheat" : Distance to a waypoint within which a bot considers as having reached it. | |||
bot_randomnames : 0 : , "sv", "cheat" : | |||
bot_refill : cmd : : Refill all bot ammo counts | |||
bot_saveme : 0 : , "sv", "cheat" : | |||
bot_selectweaponslot : -1 : , "sv", "cheat" : set to weapon slot that bot should switch to. | |||
bot_teleport : cmd : : Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll> | |||
bot_whack : cmd : : Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name> | |||
box : cmd : : Draw a debug box. | |||
+break : cmd : : | |||
-break : cmd : : | |||
breakable_disable_gib_limit : 0 : , "sv" : | |||
breakable_multiplayer : 1 : , "sv" : | |||
bsp_repack : cmd : : Repack and output a (re)compressed version of a bsp file | |||
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |||
budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes | |||
budget_background_alpha : 128 : , "a" : how translucent the budget panel is | |||
budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is | |||
budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds | |||
budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | |||
budget_history_range_ms : 66 : , "a" : budget history range in milliseconds | |||
budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 | |||
budget_panel_height : 384 : , "a" : height in pixels of the budget panel | |||
budget_panel_width : 512 : , "a" : width in pixels of the budget panel | |||
budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel | |||
budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel | |||
budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes | |||
budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel | |||
budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end | |||
budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel | |||
budget_toggle_group : cmd : : Turn a budget group on/off | |||
bug : cmd : : Show/hide the bug reporting UI. | |||
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. | |||
bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions. | |||
bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously | |||
buildcubemaps : cmd : : Rebuild cubemaps. | |||
building_cubemaps : 0 : : | |||
</pre> | |||
===C=== |
Revision as of 12:42, 5 August 2017
The following is a list of Team Fortress 2 console commands and variables listed in alphabetical order.

Notes
- Some commands are legacy commands or are "not hooked up to code".
- Some TF2 commands may need developer mode (launch option -dev) in order to work.
Cvar list
_
_autosave : cmd : : Autosave _autosavedangerous : cmd : : AutoSaveDangerous _bugreporter_restart : cmd : : Restarts bug reporter .dll _cl_classmenuopen : 0 : , "cl" : internal cvar used to tell server when class menu is open _fov : 0 : , "cl" : Automates fov command to server. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine.
A
abuse_report_queue : cmd : : Capture data for abuse report and queue for submission. Use abose_report_submit to activate UI to submit the report abuse_report_submit : cmd : : Activate UI to submit queued report. Use abuse_report_queue to capture data for the report the report achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs. addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , "a" : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_auto_contact_solver : 1 : , "sv" : ai_block_damage : 0 : , "sv" : ai_debug_assault : 0 : , "sv" : ai_debug_avoidancebounds : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_default_efficient : 0 : , "sv" : ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : : ai_efficiency_override : 0 : , "sv" : ai_enable_fear_behavior : 1 : , "sv" : ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. ai_fear_player_dist : 720 : , "sv" : ai_find_lateral_cover : 1 : , "sv" : ai_find_lateral_los : 1 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_force_serverside_ragdoll : 0 : , "sv" : ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's). ai_inhibit_spawners : 0 : , "sv", "cheat" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_navigator_generate_spikes : 0 : , "sv" : ai_navigator_generate_spikes_strength : 8 : , "sv" : ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_post_frame_navigation : 0 : , "sv" : ai_radial_max_link_dist : 512 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "sv", "rep" : ai_shot_bias_min : -1 : , "sv", "rep" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_hull_attacks : 0 : , "sv" : ai_show_think_tolerance : 0 : , "sv" : ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_strong_optimizations : 0 : , "sv" : ai_strong_optimizations_no_checkstand : 0 : , "sv" : ai_task_pre_script : 0 : , "sv" : ai_test_moveprobe_ignoresmall : 0 : , "sv" : ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ai_use_visibility_cache : 1 : , "sv" : ai_vehicle_avoidance : 1 : , "sv", "cheat" : air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. +alt1 : cmd : : -alt1 : cmd : : +alt2 : cmd : : -alt2 : cmd : : ammo_max : 5000 : , "sv", "rep" : anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code. anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities. askconnect_accept : cmd : : Accept a redirect request by the server. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) async_resume : cmd : : async_serialize : 0 : : Force async reads to serialize for profiling async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation async_suspend : cmd : : +attack : cmd : : -attack : cmd : : +attack2 : cmd : : -attack2 : cmd : : +attack3 : cmd : : -attack3 : cmd : : audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system autoaim_max_deflect : 0 : , "sv" : autoaim_max_dist : 2160 : , "sv" : autosave : cmd : : Autosave autosavedangerous : cmd : : AutoSaveDangerous autosavedangerousissafe : cmd : :
B
+back : cmd : : -back : cmd : : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bind : cmd : : Bind a key. bind_mac : cmd : : Bind this key but only on Mac, not win32 binds_per_command : 1 : , "cl" : BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1' blink_duration : 0 : , "cl" : How many seconds an eye blink will last. bloodspray : cmd : : blood bot : cmd : : Add a bot. bot_changeclass : 0 : , "sv" : Force all bots to change to the specified class. bot_changeteams : cmd : : Make all bots change teams bot_com_meleerange : 80 : , "sv", "cheat" : Distance to a target that a melee bot wants to be within to attack. bot_com_viewrange : 2000 : , "sv", "cheat" : Distance within which bots looking for any enemies will find them. bot_com_wpnrange : 400 : , "sv", "cheat" : Distance to a target that a ranged bot wants to be within to attack. bot_command : cmd : : <bot id> <command string...>. Sends specified command on behalf of specified bot bot_crouch : 0 : , "sv", "cheat" : Force all bots to crouch. bot_debug : 0 : , "sv", "cheat" : Bot debugging. bot_dontmove : 0 : , "sv", "cheat" : bot_drop : cmd : : Force the specified bot to drop his active weapon. Usage: bot_drop <bot name> bot_forceattack : 0 : , "sv" : When on, all bots fire their guns. bot_forceattack2 : 0 : , "sv" : When firing, use attack2. bot_forceattack_down : 1 : , "sv" : When firing, don't tap fire, hold it down. bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire. bot_hurt : cmd : : Hurt a bot by team, or all bots ('all'). bot_jump : 0 : , "sv", "cheat" : Force all bots to repeatedly jump. bot_kick : cmd : : Remove a bot by name, or an entire team ('red' or 'blue'), or all bots ('all'). bot_kill : cmd : : Kills a bot. Usage: bot_kill <bot name> bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index. bot_mimic_inverse : 0 : , "sv" : Bot uses usercmd of player by index. bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw. bot_mirror : cmd : : Forces the specified bot to be the same class, and use the same items, as you. bot_moveto : cmd : : Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name> bot_nav_offsetpathinset : 20 : , "sv", "cheat" : Distance into an area that waypoints should be generated when pathfinding through portals. bot_nav_recomputetime : 0 : , "sv", "cheat" : Delay before bots recompute their path to targets that have moved when moving to them. bot_nav_simplifypaths : 1 : , "sv", "cheat" : If set, bots will skip waypoints if they already see the waypoint post. bot_nav_turnspeed : 5 : , "sv", "cheat" : Rate at which bots turn to face their targets. bot_nav_usefeelers : 1 : , "sv", "cheat" : If set, bots will extend feelers to their sides to find & avoid upcoming collisions. bot_nav_useoffsetpaths : 1 : , "sv", "cheat" : If set, bots will generate waypoints on both sides of portals between waypoints when building paths. bot_nav_wpdeceldistance : 128 : , "sv", "cheat" : Distance to a waypoint to which a bot starts to decelerate to reach it. bot_nav_wpdistance : 16 : , "sv", "cheat" : Distance to a waypoint within which a bot considers as having reached it. bot_randomnames : 0 : , "sv", "cheat" : bot_refill : cmd : : Refill all bot ammo counts bot_saveme : 0 : , "sv", "cheat" : bot_selectweaponslot : -1 : , "sv", "cheat" : set to weapon slot that bot should switch to. bot_teleport : cmd : : Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll> bot_whack : cmd : : Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name> box : cmd : : Draw a debug box. +break : cmd : : -break : cmd : : breakable_disable_gib_limit : 0 : , "sv" : breakable_multiplayer : 1 : , "sv" : bsp_repack : cmd : : Repack and output a (re)compressed version of a bsp file buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width in pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel budget_toggle_group : cmd : : Turn a budget group on/off bug : cmd : : Show/hide the bug reporting UI. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously buildcubemaps : cmd : : Rebuild cubemaps. building_cubemaps : 0 : :