User:Marios: Difference between revisions
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==== Status ==== | ==== Status ==== | ||
[http://gamebanana.com/mips/1939 Released in Gamebanana as a MiP] (Map in Progress). | [http://gamebanana.com/mips/1939 Released in Gamebanana as a MiP] (Map in Progress). | ||
=== mvm_rebellion (Working title) === | === mvm_rebellion (Working title) === | ||
A series of maps for TF2 MvM designed to play like a co-op adventure first-person shooter. Since TF2 (reasonably enough) has no support for smooth transitions from one map to another, the series will be episodic. | A series of maps for TF2 MvM designed to play like a co-op adventure first-person shooter. Since TF2 (reasonably enough) has no support for smooth transitions from one map to another, the series will be episodic. | ||
==== Status ==== | ==== Status ==== | ||
After I managed to break the map completely by inserting func_viscluster entities to it, I decompiled an older version of the map. Thankfully, there were no problems. Though I lost progress, and thus I was fatigued. Currently on halt. | After I managed to break the map completely by inserting func_viscluster entities to it, I decompiled an older version of the map. Thankfully, there were no problems. Though I lost progress, and thus I was fatigued. Currently on halt. 75% overall progress on the first episode. | ||
== Aliases == | == Aliases == | ||
[http://steamcommunity.com/id/error305/ Error 305: Cannot load username] on ''Steam'' | [http://steamcommunity.com/id/error305/ Error 305: Cannot load username] on ''Steam'' |
Latest revision as of 10:44, 28 January 2017
Hello! I am a 15-year-old (as of 2016) mapmaker from Greece. This is a short bio for now, until I have more stuff to write.
Projects
mvm_deathmatch (_alpha4)
A Team Fortress 2 map for the Mann Vs. Machine gamemode designed to play like a PvE (Player Versus Enviroment) deathmatch.
Status
Released in Gamebanana as a MiP (Map in Progress).
mvm_rebellion (Working title)
A series of maps for TF2 MvM designed to play like a co-op adventure first-person shooter. Since TF2 (reasonably enough) has no support for smooth transitions from one map to another, the series will be episodic.
Status
After I managed to break the map completely by inserting func_viscluster entities to it, I decompiled an older version of the map. Thankfully, there were no problems. Though I lost progress, and thus I was fatigued. Currently on halt. 75% overall progress on the first episode.
Aliases
Error 305: Cannot load username on Steam
Marios2 on Gamebanana (formerly FPSBanana)
You may contact me on either of these accounts if you wish.