User:Marios: Difference between revisions

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==== Status ====
==== Status ====
[http://gamebanana.com/mips/1939 Released in Gamebanana as a MiP] (Map in Progress).
[http://gamebanana.com/mips/1939 Released in Gamebanana as a MiP] (Map in Progress).
Currently on halt.
=== mvm_rebellion (Working title) ===
=== mvm_rebellion (Working title) ===
A series of maps for TF2 MvM designed to play like a co-op adventure first-person shooter. Since TF2 (reasonably enough) has no support for smooth transitions from one map to another, the series will be episodic.
A series of maps for TF2 MvM designed to play like a co-op adventure first-person shooter. Since TF2 (reasonably enough) has no support for smooth transitions from one map to another, the series will be episodic.
==== Status ====
==== Status ====
After I managed to break the map completely by inserting func_viscluster entities to it, I decompiled an older version of the map. Thankfully, there were no problems. Though I lost progress, and thus I was fatigued. Currently on halt. 65% overall progress.
After I managed to break the map completely by inserting func_viscluster entities to it, I decompiled an older version of the map. Thankfully, there were no problems. Though I lost progress, and thus I was fatigued. Currently on halt. 75% overall progress on the first episode.
== Aliases ==
== Aliases ==
[http://steamcommunity.com/id/error305/ Error 305: Cannot load username] on ''Steam''
[http://steamcommunity.com/id/error305/ Error 305: Cannot load username] on ''Steam''

Latest revision as of 10:44, 28 January 2017

Hello! I am a 15-year-old (as of 2016) mapmaker from Greece. This is a short bio for now, until I have more stuff to write.

Projects

mvm_deathmatch (_alpha4)

A Team Fortress 2 map for the Mann Vs. Machine gamemode designed to play like a PvE (Player Versus Enviroment) deathmatch.

Status

Released in Gamebanana as a MiP (Map in Progress).

mvm_rebellion (Working title)

A series of maps for TF2 MvM designed to play like a co-op adventure first-person shooter. Since TF2 (reasonably enough) has no support for smooth transitions from one map to another, the series will be episodic.

Status

After I managed to break the map completely by inserting func_viscluster entities to it, I decompiled an older version of the map. Thankfully, there were no problems. Though I lost progress, and thus I was fatigued. Currently on halt. 75% overall progress on the first episode.

Aliases

Error 305: Cannot load username on Steam

Marios2 on Gamebanana (formerly FPSBanana)

You may contact me on either of these accounts if you wish.