Rust Dedicated Server: Difference between revisions
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==== Settings ==== | ==== Settings ==== | ||
Here is a RAW list of available settings. You can put them either in your server.cfg (then reboot the server), or input them using RCON | Here is a RAW list of available settings. You can put them either in your server.cfg (then reboot the server), or input them using RCON. | ||
If you want the values to be permanent then save it using the command <code>server.writecfg</code> | |||
Last update: 9 January 2017 | |||
<code> | <code> | ||
> find . Variables: | > find . Variables: | ||
ai.think If set to False, bears and wolfs are only hostile on attack. (True) | ai.think If set to False, bears and wolfs are only hostile on attack. (True) | ||
ai.move If set to False, animals will stop moving. ( | ai.move If set to False, animals will stop moving. (recommended for performance boost) (True) | ||
ai.sensetime no | ai.sensetime It's no use to change this value. (1) | ||
ai.frametime no description (5) | ai.frametime no description (5) | ||
ai.tickrate | ai.tickrate changes the tickrate of animals (5) | ||
antihack.enabled | antihack.enabled enables / disables antihack (True) | ||
antihack.admincheat are admins allowed to use their admin cheat (True) | antihack.admincheat are admins allowed to use their admin cheat (True) | ||
antihack.objectplacement use antihack to verify object placement by players (True) | antihack.objectplacement use antihack to verify object placement by players (True) | ||
antihack.modelstate use antihack to verify model state sent by players (True) | antihack.modelstate use antihack to verify model state sent by players (True) | ||
antihack.userlevel 0 | antihack.userlevel 0 = users, 1 = admins, 2 = developers (2) | ||
antihack.enforcementlevel 0 | antihack.enforcementlevel What happens if player is above 'antihack.maxviolation'. 0 = no enforcement, 1 = kick, 2 = ban (1) | ||
antihack.maxdesync max allowed client desync, lower value = more false positives (1) | antihack.maxdesync max allowed client desync, lower value = more false positives (1) | ||
antihack.relaxationrate the rate at which violation values go back down (0.1) | antihack.relaxationrate the rate at which violation values go back down (0.1) | ||
antihack.relaxationpause the time before violation values go back down (10) | antihack.relaxationpause the time before violation values go back down (10) | ||
antihack.maxviolation violation value above this results in enforcement (100) | antihack.maxviolation violation value above this results in enforcement (100) | ||
antihack.noclip_protection 0 | antihack.noclip_protection 0 = disabled, 1 = ray, 2 = sphere, 3 = curve (3) | ||
antihack.noclip_reject whether or not to reject movement when noclip is detected (True) | antihack.noclip_reject whether or not to reject movement when noclip is detected (True) | ||
antihack.noclip_penalty violation penalty to hand out when noclip is detected (0) | antihack.noclip_penalty violation penalty to hand out when noclip is detected (0) | ||
antihack.noclip_stepsize movement curve step size, lower value = less false positives (0.1) | antihack.noclip_stepsize movement curve step size, lower value = less false positives (0.1) | ||
antihack.noclip_maxsteps movement curve max steps, lower value = more false positives (5) | antihack.noclip_maxsteps movement curve max steps, lower value = more false positives (5) | ||
antihack.speedhack_protection 0 | antihack.speedhack_protection 0 = disabled, 1 = enabled (1) | ||
antihack.speedhack_reject whether or not to reject movement when speedhack is detected (False) | antihack.speedhack_reject whether or not to reject movement when speedhack is detected (False) | ||
antihack.speedhack_penalty violation penalty to hand out when speedhack is detected (50) | antihack.speedhack_penalty violation penalty to hand out when speedhack is detected (50) | ||
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antihack.speedhack_tickets required number of speeding tickets to trigger a violation (15) | antihack.speedhack_tickets required number of speeding tickets to trigger a violation (15) | ||
antihack.speedhack_history speeding ticket history length (20) | antihack.speedhack_history speeding ticket history length (20) | ||
antihack.flyhack_protection 0 | antihack.flyhack_protection 0 = disabled, 1 = simple, 2 = advanced (2) | ||
antihack.flyhack_reject whether or not to reject movement when flyhack is detected (False) | antihack.flyhack_reject whether or not to reject movement when flyhack is detected (False) | ||
antihack.flyhack_penalty violation penalty to hand out when flyhack is detected (50) | antihack.flyhack_penalty violation penalty to hand out when flyhack is detected (50) | ||
antihack.flyhack_forgiveness distance threshold to assume flyhacking, lower value = more false positives (2) | antihack.flyhack_forgiveness distance threshold to assume flyhacking, lower value = more false positives (2) | ||
antihack.projectile_protection 0 | antihack.projectile_protection 0 = disabled, 1 = speed, 2 = speed + entity, 3 = speed + entity + LOS (3) | ||
antihack.projectile_penalty violation penalty to hand out when projectile hack is detected (0) | antihack.projectile_penalty violation penalty to hand out when projectile hack is detected (0) | ||
antihack.projectile_forgiveness projectile speed forgiveness in percent, lower value = more false positives (0.5) | antihack.projectile_forgiveness projectile speed forgiveness in percent, lower value = more false positives (0.5) | ||
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antihack.projectile_clientframes projectile client frames to include in delay, lower value = more false positives (2) | antihack.projectile_clientframes projectile client frames to include in delay, lower value = more false positives (2) | ||
antihack.projectile_tickets required number of projectile line of sight tickets to trigger a violation (10) | antihack.projectile_tickets required number of projectile line of sight tickets to trigger a violation (10) | ||
antihack.melee_protection 0 | antihack.melee_protection 0 = disabled, 1 = initiator, 2 = initiator + target, 3 = initiator + target + LOS (3) | ||
antihack.melee_penalty violation penalty to hand out when melee hack is detected (0) | antihack.melee_penalty violation penalty to hand out when melee hack is detected (0) | ||
antihack.melee_forgiveness melee distance forgiveness in percent, lower value = more false positives (0.5) | antihack.melee_forgiveness melee distance forgiveness in percent, lower value = more false positives (0.5) | ||
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antihack.melee_clientframes melee client frames to include in delay, lower value = more false positives (2) | antihack.melee_clientframes melee client frames to include in delay, lower value = more false positives (2) | ||
antihack.melee_tickets required number of melee line of sight tickets to trigger a violation (2) | antihack.melee_tickets required number of melee line of sight tickets to trigger a violation (2) | ||
antihack.eye_protection 0 | antihack.eye_protection 0 = disabled, 1 = distance, 2 = distance + LOS (2) | ||
antihack.eye_penalty violation penalty to hand out when eye hack is detected (0) | antihack.eye_penalty violation penalty to hand out when eye hack is detected (0) | ||
antihack.debuglevel 0 | antihack.debuglevel 0 = silent, 1 = print max violation, 2 = print every violation (1) | ||
batching.colliders | batching.colliders *EXPERIMENTAL* Rust batches colliders to get around the maximum collider limit. To improve server performance you can unbatch (batching.colliders 0) colliders until they reach 250k. (True) | ||
batching.collider_vertices no description (10000) | batching.collider_vertices no description (10000) | ||
batching.collider_submeshes no description (1) | batching.collider_submeshes no description (1) | ||
batching.verbose no description (0) | batching.verbose no description (0) | ||
chat.enabled Enable or disable chat displaying (True) | chat.enabled Enable or disable chat displaying (True) | ||
chat.serverlog | chat.serverlog Enable or disable chat logging (True) | ||
construct.frameminutes How many minutes before a placed frame gets destroyed (30) | construct.frameminutes How many minutes before a placed frame gets destroyed (30) | ||
craft.instant | craft.instant Enable or disable instant crafting (False) | ||
debug.checktriggers Debug triggers (False) | debug.checktriggers Debug triggers (False) | ||
decay.tick | decay.tick Larger amount increases the applied decay damage to entity. (600) | ||
decay.scale | decay.scale 1 = normal decay, 0,5 = 50%, 0 = turn decay off (1) | ||
decay.debug no description (False) | decay.debug no description (False) | ||
env.time Shows | env.time Shows in-game time. If value declared, will change the server time (values: 0 - 24) | ||
env.day | env.day Displays the day of the month. Pointless to change this value (12) | ||
env.month | env.month Displays the month. Pointless to change this value (6) | ||
env.year | env.year Displays the year. Pointless to change this value (2024) | ||
fps.limit The maximum number of frames to render per second (60) | fps.limit The maximum number of frames to render per second (60) | ||
gc.interval | gc.interval Changes the interval between garbage collects. (-1) | ||
heli.lifetimeminutes The amount of time the helicopter is allowed to stay in minutes. (15) | |||
heli.guns Enables / disables the helicopters minigun. If set to 0, the helicopter will shoot rockets only. (1) | |||
heli.bulletdamagescale Changes the bullet damage of the helicopter. Higher value = more damage (1) | |||
heli.bulletaccuracy Changes the accuracy of the bullets. Higher value = less accuracy (2) | |||
heli.lifetimeminutes | |||
heli.guns | |||
heli.bulletdamagescale | |||
heli.bulletaccuracy | |||
net.visdebug Turns on debug display of network visibility (False) | net.visdebug Turns on debug display of network visibility (False) | ||
physics.droppedmode The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good) | physics.droppedmode The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good) | ||
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physics.steps The amount of physics steps per second (16) | physics.steps The amount of physics steps per second (16) | ||
pool.skins no description (False) | pool.skins no description (False) | ||
sentry.targetall target everyone regardless of authorization (False) | sentry.targetall target everyone regardless of authorization (False) | ||
sentry.hostileduration how long until something is considered hostile after it attacked (120) | sentry.hostileduration how long until something is considered hostile after it attacked (120) | ||
server.ip | server.ip Sets the IP of the server. Should be stated in the startup parameters | ||
server.port | server.port Sets the IP of the server. Should be stated in the startup parameters | ||
server.maxplayers | server.maxplayers Changes the maximum amount of player slots. | ||
server.hostname | server.hostname Sets the Servername. example: server.hostname "My Rust Server" | ||
server.identity | server.identity Changes path to your server data. (my_server_identity) | ||
server.level | server.level Sets the map of the server (Procedural Map) values: Barren, Craggy Island, Hapis, Savas Island | ||
server.seed | server.seed Sets the the map generation seed. | ||
server.salt no description | server.salt no description | ||
server.worldsize | server.worldsize Changes the map size (3000). values: 1000 - 8000. 3000 equals 9km². (3000m^2) | ||
server.saveinterval | server.saveinterval Interval between the server saves the map. (300) | ||
server.secure | server.secure Enables / disables Valve Anti Cheat security. (True) | ||
server.tickrate | server.tickrate Changes the server tickrate. Going higher than 30 is not recommended. (30) | ||
server.entityrate no description (16) | server.entityrate no description (16) | ||
server.cycletime no description (500) | server.cycletime no description (500) | ||
server.official no description (False) | server.official no description (False) | ||
server.globalchat | server.globalchat If set to false, only people within voice range can read each others messages. (True) | ||
server.stability no | server.stability If set to false, building blocks will have 100% stability no matter how high you build. (True) | ||
server.radiation | server.radiation Disables / enables server radioation (True) | ||
server.itemdespawn no description (180) | server.itemdespawn no description (180) | ||
server.pve no description (False) | server.pve no description (False) |
Revision as of 13:06, 9 January 2017
Attention! The following installation instructions will supply legacy (the main version) as well as the experimental branch's server files when downloading on Windows. Since the legacy server software is Windows only, it will not be included when downloading on Linux, leaving only the experimental server software. More information on this tweet from Garry .
Dedicated server
Installation
- Install SteamCMD
- Start SteamCMD
- Log in with a Steam account or anonymously:
login anonymous or username
- Select install folder:
force_install_dir PATH:\SteamCMD\rust_server\
- Run:
app_update 258550 -beta legacy validate
to download the old legacy Rust Dedicated Server (rust.legacy) - Or Run:
app_update 258550 validate
to download the new alpha version dedicated server (rust.alpha)
- Log in with a Steam account or anonymously:
Configuration & running
You can run the Rust DS with ./RustDedicated -batchmode
(Linux) or rust_server.exe -batchmode
(Windows).
Command line parameters
The startup command can be appended with the following startup parameters:
parameter | default | description |
---|---|---|
+server.ip
|
0.0.0.0
|
IP to listen to |
+server.port
|
28015
|
Port to listen to |
+server.tickrate
|
30
|
Server refresh rate (min acceptable 15, max 100) - Increasing this value increase CPU usage |
+server.hostname
|
"Your Server Name"
|
The displayed name of your server |
+server.identity
|
"my_server_identity
|
Changes path to your server data rust/server/my_server_identity. Useful for running multiple instances. |
+server.maxplayers
|
50
|
Max amount of players your server can handle. Max : 500 or more |
+server.wolrdsize
|
4000
|
Defines the size of the map generated (min 2000, max 8000) |
+server.saveinterval
|
600
|
Time in seconds for server save |
+rcon.ip
|
0.0.0.0
|
IP to listen to for RCON |
+rcon.port
|
28016
|
Port to listen to for RCON |
+rcon.password
|
"YourPassword"
|
RCON Password. If you remove it after setting it up, your server won't start. |
-logfile
|
gamelog.txt
|
If you're using a script, you'd better put the current date as a filename, otherwise, it'll be erased on every start. |
-silent-crashes
|
-
|
Don’t display a crash dialog. Useful if you wan't the server to restart automatically after a crash. |
For example:
-batchmode +server.ip 0.0.0.0 +server.port 28015 +server.tickrate 30 +server.hostname "Your Server Name" +server.identity "your_server_identity" +server.maxplayers 50 +server.worldsize 4000 +server.saveinterval 600 +rcon.ip 0.0.0.0 +rcon.port 28016 +rcon.password "Your_Rcon_Password" -logfile logfilename.log"
Settings
Here is a RAW list of available settings. You can put them either in your server.cfg (then reboot the server), or input them using RCON.
If you want the values to be permanent then save it using the command server.writecfg
Last update: 9 January 2017
> find . Variables:
ai.think If set to False, bears and wolfs are only hostile on attack. (True)
ai.move If set to False, animals will stop moving. (recommended for performance boost) (True)
ai.sensetime It's no use to change this value. (1)
ai.frametime no description (5)
ai.tickrate changes the tickrate of animals (5)
antihack.enabled enables / disables antihack (True)
antihack.admincheat are admins allowed to use their admin cheat (True)
antihack.objectplacement use antihack to verify object placement by players (True)
antihack.modelstate use antihack to verify model state sent by players (True)
antihack.userlevel 0 = users, 1 = admins, 2 = developers (2)
antihack.enforcementlevel What happens if player is above 'antihack.maxviolation'. 0 = no enforcement, 1 = kick, 2 = ban (1)
antihack.maxdesync max allowed client desync, lower value = more false positives (1)
antihack.relaxationrate the rate at which violation values go back down (0.1)
antihack.relaxationpause the time before violation values go back down (10)
antihack.maxviolation violation value above this results in enforcement (100)
antihack.noclip_protection 0 = disabled, 1 = ray, 2 = sphere, 3 = curve (3)
antihack.noclip_reject whether or not to reject movement when noclip is detected (True)
antihack.noclip_penalty violation penalty to hand out when noclip is detected (0)
antihack.noclip_stepsize movement curve step size, lower value = less false positives (0.1)
antihack.noclip_maxsteps movement curve max steps, lower value = more false positives (5)
antihack.speedhack_protection 0 = disabled, 1 = enabled (1)
antihack.speedhack_reject whether or not to reject movement when speedhack is detected (False)
antihack.speedhack_penalty violation penalty to hand out when speedhack is detected (50)
antihack.speedhack_forgiveness speed threshold to assume speedhacking, lower value = more false positives (2)
antihack.speedhack_deltatime time interval to calculate speed in, lower value = more false positives (0.2)
antihack.speedhack_tickets required number of speeding tickets to trigger a violation (15)
antihack.speedhack_history speeding ticket history length (20)
antihack.flyhack_protection 0 = disabled, 1 = simple, 2 = advanced (2)
antihack.flyhack_reject whether or not to reject movement when flyhack is detected (False)
antihack.flyhack_penalty violation penalty to hand out when flyhack is detected (50)
antihack.flyhack_forgiveness distance threshold to assume flyhacking, lower value = more false positives (2)
antihack.projectile_protection 0 = disabled, 1 = speed, 2 = speed + entity, 3 = speed + entity + LOS (3)
antihack.projectile_penalty violation penalty to hand out when projectile hack is detected (0)
antihack.projectile_forgiveness projectile speed forgiveness in percent, lower value = more false positives (0.5)
antihack.projectile_padding projectile hit distance padding in meters, lower value = more false positives (5)
antihack.projectile_serverframes projectile server frames to include in delay, lower value = more false positives (2)
antihack.projectile_clientframes projectile client frames to include in delay, lower value = more false positives (2)
antihack.projectile_tickets required number of projectile line of sight tickets to trigger a violation (10)
antihack.melee_protection 0 = disabled, 1 = initiator, 2 = initiator + target, 3 = initiator + target + LOS (3)
antihack.melee_penalty violation penalty to hand out when melee hack is detected (0)
antihack.melee_forgiveness melee distance forgiveness in percent, lower value = more false positives (0.5)
antihack.melee_padding melee hit distance padding in meters, lower value = more false positives (2)
antihack.melee_serverframes melee server frames to include in delay, lower value = more false positives (2)
antihack.melee_clientframes melee client frames to include in delay, lower value = more false positives (2)
antihack.melee_tickets required number of melee line of sight tickets to trigger a violation (2)
antihack.eye_protection 0 = disabled, 1 = distance, 2 = distance + LOS (2)
antihack.eye_penalty violation penalty to hand out when eye hack is detected (0)
antihack.debuglevel 0 = silent, 1 = print max violation, 2 = print every violation (1)
batching.colliders *EXPERIMENTAL* Rust batches colliders to get around the maximum collider limit. To improve server performance you can unbatch (batching.colliders 0) colliders until they reach 250k. (True)
batching.collider_vertices no description (10000)
batching.collider_submeshes no description (1)
batching.verbose no description (0)
chat.enabled Enable or disable chat displaying (True)
chat.serverlog Enable or disable chat logging (True)
construct.frameminutes How many minutes before a placed frame gets destroyed (30)
craft.instant Enable or disable instant crafting (False)
debug.checktriggers Debug triggers (False)
decay.tick Larger amount increases the applied decay damage to entity. (600)
decay.scale 1 = normal decay, 0,5 = 50%, 0 = turn decay off (1)
decay.debug no description (False)
env.time Shows in-game time. If value declared, will change the server time (values: 0 - 24)
env.day Displays the day of the month. Pointless to change this value (12)
env.month Displays the month. Pointless to change this value (6)
env.year Displays the year. Pointless to change this value (2024)
fps.limit The maximum number of frames to render per second (60)
gc.interval Changes the interval between garbage collects. (-1)
heli.lifetimeminutes The amount of time the helicopter is allowed to stay in minutes. (15)
heli.guns Enables / disables the helicopters minigun. If set to 0, the helicopter will shoot rockets only. (1)
heli.bulletdamagescale Changes the bullet damage of the helicopter. Higher value = more damage (1)
heli.bulletaccuracy Changes the accuracy of the bullets. Higher value = less accuracy (2)
net.visdebug Turns on debug display of network visibility (False)
physics.droppedmode The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)
physics.sendeffects Send effects to clients when physics objects collide (True)
physics.bouncethreshold no description (2)
physics.sleepthreshold no description (0.005)
physics.solveriterationcount The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)
physics.steps The amount of physics steps per second (16)
pool.skins no description (False)
sentry.targetall target everyone regardless of authorization (False)
sentry.hostileduration how long until something is considered hostile after it attacked (120)
server.ip Sets the IP of the server. Should be stated in the startup parameters
server.port Sets the IP of the server. Should be stated in the startup parameters
server.maxplayers Changes the maximum amount of player slots.
server.hostname Sets the Servername. example: server.hostname "My Rust Server"
server.identity Changes path to your server data. (my_server_identity)
server.level Sets the map of the server (Procedural Map) values: Barren, Craggy Island, Hapis, Savas Island
server.seed Sets the the map generation seed.
server.salt no description
server.worldsize Changes the map size (3000). values: 1000 - 8000. 3000 equals 9km². (3000m^2)
server.saveinterval Interval between the server saves the map. (300)
server.secure Enables / disables Valve Anti Cheat security. (True)
server.tickrate Changes the server tickrate. Going higher than 30 is not recommended. (30)
server.entityrate no description (16)
server.cycletime no description (500)
server.official no description (False)
server.globalchat If set to false, only people within voice range can read each others messages. (True)
server.stability If set to false, building blocks will have 100% stability no matter how high you build. (True)
server.radiation Disables / enables server radioation (True)
server.itemdespawn no description (180)
server.pve no description (False)
server.description no description (Server Description, make \nTo make a new line)
server.headerimage no description (http://i.imgur.com/7FwnOGD .jpg) - picture must be 500x256
server.url no description (https://www.url.com/to/your/website)
server.branch no description ()
server.eac no description (1)
server.queriespersecond no description (2000)
server.ipqueriespermin no description (30)
server.meleedamage no description (1)
server.arrowdamage no description (1)
server.bulletdamage no description (1)
server.bleedingdamage no description (1)
server.meleearmor no description (1)
server.arrowarmor no description (1)
server.bulletarmor no description (1)
server.bleedingarmor no description (1)
server.updatebatch How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)
server.planttick Plants tick every x seconds. This is how many seconds between ticks. (60)
server.planttickscale Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)
server.respawnresetrange Distance from sleeping bag to reset other sleeping bags/beds. (50)
server.maxunack Max amount of unacknowledged messages before we assume we're congested (4)
server.maxflood Max amount of ticks to receive per second before we assume a client is flooding us (1000)
server.netcache Use network caching (True)
server.netcachesize Informational, the size of the network cache (in bytes) (2214666)
server.savecachesize Informational, the size of the save cache (in bytes) (2264944)
server.combatlogsize The size of the combat log (100)
server.idlekick Number of minutes until idle players are kicked (30)
server.idlekickmode 0 = no idle kick, 1 = kick if server full, 2 = always kick (1)
server.idlekickadmins 1 = admins can get idle kicked (0)
server.maxreceivetime no description (20)
server.compression no description (False)
server.netlog no description (False)
spawn.min_rate no description (0.2)
spawn.max_rate no description (2)
spawn.min_density no description (0.2)
spawn.max_density no description (2)
stability.verbose no description (0)
stability.strikes no description (10)
stability.collapse no description (0.05)
stability.accuracy no description (0.001)
time.fixeddelta Fixed delta time in seconds (0.0625)
time.maxdelta The minimum amount of times to tick per frame (0.33)
vis.damage Turns on debug display of damages (False)
vis.attack Turns on debug display of attacks (False)
vis.protection Turns on debug display of protection (False)
vis.weakspots Turns on debug display of weakspots (False)
vis.triggers Show trigger entries (False)
vis.hitboxes Turns on debug display of hitboxes (False)
vis.lineofsight Turns on debug display of line of sight checks (False)
xmas.enabled no description (True)
xmas.spawnrange no description (50)
xmas.giftsperplayer no description (2)
rcon.port no description (28016)
rcon.ip no description (0.0.0.0)
rcon.web If set to true, use websocket rcon. If set to false use legacy, source engine rcon. (False)
rcon.print If true, rcon commands etc will be printed in the console (False)
global.find Search for a command
global.echo Prints something to the debug output
global.status Print out currently connected clients
global.stats( ) Print out stats of currently connected clients
global.kick Kicks a player from the server. usage: kick {playername} {reason} example: kick Frank "stop crying"
global.kickall Kicks everyone from the server.
global.ban Permanently bans a player from the server. usage: ban {playername} {reason} example: ban Frank "stop crying"
global.moderatorid ( void ) no description
global.ownerid ( void ) no description
global.removemoderator ( void ) no description
global.removeowner ( void ) no description
global.banid ( void ) no description
global.unban ( void ) no description
global.players Print out currently connected clients etc
global.say Sends a message in chat
global.users Show user info for players on server.
global.banlist List of banned users (sourceds compat)
global.banlistex List of banned users - shows reasons and usernames
global.listid List of banned users, by ID (sourceds compat)
global.mutevoice no description
global.unmutevoice no description
global.mutechat no description
global.unmutechat no description
global.clientperf no description
global.entid no description
global.playerlist Get a list of players
global.bans List of banned users
global.serverinfo Get a list of information about the server
batching.refresh_colliders no description
batching.status no description
chat.tail Return the last x lines of the console. Default is 200
chat.search Search the console for a particular string
console.tail Return the last x lines of the console. Default is 200
console.search Search the console for a particular string
data.export no description
debug.flushgroup Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
debug.breakheld Break the current held object
debug.breakitem Break all the items in your inventory whose name match the passed string
debug.hurt no description
entity.debug_toggle no description
entity.nudge no description
entity.create no description
env.addtime no description
gc.collect no description
gc.unload no description
global.restart Restart the server - with x seconds warning. If no seconds given, server restarts after 5 minutes. (300 seconds)
global.quit Stops the server and closes the command prompt.
global.report no description
global.objects no description
global.textures no description
global.colliders no description
global.error no description
global.queue no description
global.sleep no description
global.injure no description
global.spectate no description
global.teleport no description
global.teleport2me no description
global.teleportany no description
global.teleportpos no description
global.cleanup no description
global.version no description
global.sysinfo no description
global.breakitem no description
heli.drop no description
heli.calltome no description
heli.call no description
heli.strafe no description
hierarchy.ls no description
hierarchy.cd no description
hierarchy.del no description
inventory.give no description
inventory.giveall no description
inventory.giveto no description
inventory.giveid no description
inventory.givearm no description
pool.print_memory no description
pool.print_prefabs no description
pool.print_assets no description
pool.clear_memory no description
pool.clear_prefabs no description
pool.clear_assets no description
server.stop Stops the server
server.backup Backup server folder
server.writecfg Writes config files
server.fps no description
server.save Force save the current game
server.readcfg no description
spawn.fill_populations no description
spawn.fill_groups no description
spawn.report no description
weather.clouds no description
weather.fog no description
weather.wind no description
weather.rain no description
xmas.refill no description
global.dump no description
RCON
To use RCON (Remote console), join the server and press F1 to open the console. Then type:
rcon.login <password>
Otherwise, you can use Rusty, a nice remote RCON client (very advised).
When the server is up and running, you can issue the following commands:
command | description |
---|---|
stats
|
Outputs the general status of the server. Connected players etc. |
say <stuff>
|
Will speak something into everyone's console. |
find .
|
List all console commands |
rcon.password
|
Set the rcon password for clients to use (using rcon.login <password>) |
kick <username>
|
Kicks a user. Username can be the first few letters of a username, or a steamid. |
ban <username>
|
As above - but just bans the user from the server (doesn’t kick) |
banid <steamid>
|
Bans a userid from the server |
unbanall
|
Unbans everyone from the server |
server.hostname <hostname>
|
Sets the hostname |
server.clienttimeout <int>
|
How long until an unresponsive client times out (default 2 mins) |
server.pvp <bool>
|
Enable/Disable pvp mode (default true) |
sleepers.on <bool>
|
Enable/Disable sleepers (default true) |
quit
|
Quits the server nicely (saving the level and all avatars before leaving) :) |
Ban list
Banned users will be stored in cfg/bans.cfg
.
Linux Scripts Resources
LGSM rustserver
Part of Linux Game Server Managers scripts, rustserver is a command line tool for quick, simple deployment and management of a Rust Linux dedicated server.
Main Features
- Server installer (SteamCMD).
- Loads of default start parameters
- Start/Stop/Restart server.
- Server console.
- Server monitoring (including email notification).
- Server update (SteamCMD).
- Server backup.
- Logs management.
Compatibility
The Linux Game Server Manager is tested to work on the following Linux distributions :
- Debian based distros (Ubuntu, Mint etc.).
- Redhat based distros (CentOS, Fedora etc.).
Get the script at gameservermanagers.com.
Get more info : Github Wiki.
Get help : LGSM Steam group.
Windows scripting
[This solution requires payment to a 3rd party]