Func combine ball spawner: Difference between revisions
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{{wrongtitle|title= | {{wrongtitle|title=func_combine_ball_spawner}} | ||
{{cleanup}} | |||
==Entity Description== | ==Entity Description== | ||
A | A volumetric trigger that creates combine balls. | ||
==Availability== | ==Availability== | ||
{{in game|point}} {{game|HL2}} | {{in game|point}} {{game|HL2}} | ||
{{in code|class= | {{in code|class=Bem|file=Lem}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV_Targetname}} | |||
{{KV_Angles}} | |||
*'''ballcount''' | |||
:This is how many balls will be bouncing around inside the spawner | |||
*'''minspeed''' | |||
:The minimum speed of balls that fly in the spawner | |||
*'''maxspeed''' | |||
:The maximum speed of balls that fly in the spawner | |||
*'''ballradius''' | |||
:The radius of the energy balls | |||
*'''balltype''' | |||
:(NEED: Table) | |||
::Combine Energy Ball 1 | |||
::Combine Energy Ball 2 | |||
::Combine Energy Ball 3 | |||
*'''ballrespawntime''' | |||
:The energy balls' respawn time | |||
==Flags== | ==Flags== | ||
* | * # : Start Inactive | ||
* # : Combine Power Supply | |||
==Inputs== | ==Inputs== | ||
{{I_Targetname}} | |||
*''' | *'''OnBallGrab''' | ||
*'''OnBallHitBottomSide''' | |||
*'''OnBallHitTopSide''' | |||
*'''OnBallReinserted''' | |||
*'''OnFirstBallReinserted''' | |||
*'''OnFastballGrabbed''' | |||
==Outputs== | ==Outputs== | ||
{{O_Targetname}} | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 14:00, 11 January 2006

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For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
Entity Description
A volumetric trigger that creates combine balls.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- ballcount
- This is how many balls will be bouncing around inside the spawner
- minspeed
- The minimum speed of balls that fly in the spawner
- maxspeed
- The maximum speed of balls that fly in the spawner
- ballradius
- The radius of the energy balls
- balltype
- (NEED: Table)
- Combine Energy Ball 1
- Combine Energy Ball 2
- Combine Energy Ball 3
- ballrespawntime
- The energy balls' respawn time
Flags
- # : Start Inactive
- # : Combine Power Supply
Inputs
- OnBallGrab
- OnBallHitBottomSide
- OnBallHitTopSide
- OnBallReinserted
- OnFirstBallReinserted
- OnFastballGrabbed