Func combine ball spawner: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(bot-assisted)
 
(NEED: Do your cleanup/template thing! Please!)
Line 1: Line 1:
{{wrongtitle|title=prop_combine_ball}}
{{wrongtitle|title=func_combine_ball_spawner}}
 
{{cleanup}}


==Entity Description==
==Entity Description==
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.  
A volumetric trigger that creates combine balls.


==Availability==
==Availability==
{{in game|point}} {{game|HL2}}
{{in game|point}} {{game|HL2}}
{{in code|class=???|file=???}}
{{in code|class=Bem|file=Lem}}


==Keyvalues==
==Keyvalues==
*{{kv basepropphysics}}
{{KV_Targetname}}
{{KV_Angles}}
*'''ballcount'''
:This is how many balls will be bouncing around inside the spawner
*'''minspeed'''
:The minimum speed of balls that fly in the spawner
*'''maxspeed'''
:The maximum speed of balls that fly in the spawner
*'''ballradius'''
:The radius of the energy balls
*'''balltype'''
:(NEED: Table)
::Combine Energy Ball 1
::Combine Energy Ball 2
::Combine Energy Ball 3
*'''ballrespawntime'''
:The energy balls' respawn time


==Flags==
==Flags==
*{{fl basepropphysics}}
* # : Start Inactive
* # : Combine Power Supply


==Inputs==
==Inputs==
*{{i basepropphysics}}
{{I_Targetname}}
*'''Explode'''
*'''OnBallGrab'''
:Explode
*'''OnBallHitBottomSide'''
*'''OnBallHitTopSide'''
*'''OnBallReinserted'''
*'''OnFirstBallReinserted'''
*'''OnFastballGrabbed'''


==Outputs==
==Outputs==
*{{o basepropphysics}}
{{O_Targetname}}


[[Category:Entities]]
[[Category:Entities]]

Revision as of 14:00, 11 January 2006

Template:Wrongtitle

Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Entity Description

A volumetric trigger that creates combine balls.

Availability

Template:In game Template:Game Template:In code

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • ballcount
This is how many balls will be bouncing around inside the spawner
  • minspeed
The minimum speed of balls that fly in the spawner
  • maxspeed
The maximum speed of balls that fly in the spawner
  • ballradius
The radius of the energy balls
  • balltype
(NEED: Table)
Combine Energy Ball 1
Combine Energy Ball 2
Combine Energy Ball 3
  • ballrespawntime
The energy balls' respawn time

Flags

  • # : Start Inactive
  • # : Combine Power Supply

Inputs

  • OnBallGrab
  • OnBallHitBottomSide
  • OnBallHitTopSide
  • OnBallReinserted
  • OnFirstBallReinserted
  • OnFastballGrabbed

Outputs