Rust Dedicated Server: Difference between revisions
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rcon.web If set to true, use websocket rcon. If set to false use legacy, source engine rcon. (False) | rcon.web If set to true, use websocket rcon. If set to false use legacy, source engine rcon. (False) | ||
rcon.print If true, rcon commands etc will be printed in the console (False) | rcon.print If true, rcon commands etc will be printed in the console (False) | ||
global.find( string Name ) Search for a command | global.find( string Name ) Search for a command | ||
global.echo( string output ) Prints something to the debug output | global.echo( string output ) Prints something to the debug output |
Revision as of 17:04, 10 September 2016
Attention! The following installation instructions will supply legacy (the main version) as well as the experimental branch's server files when downloading on Windows. Since the legacy server software is Windows only, it will not be included when downloading on Linux, leaving only the experimental server software. More information on this tweet from Garry .
Dedicated server
Installation
- Install SteamCMD
- Start SteamCMD
- Log in with a Steam account or anonymously:
login anonymous or username
- Select install folder:
force_install_dir PATH:\SteamCMD\rust_server\
- Run:
app_update 258550 -beta legacy validate
to download the old legacy Rust Dedicated Server (rust.legacy) - Or Run:
app_update 258550 validate
to download the new alpha version dedicated server (rust.alpha)
- Log in with a Steam account or anonymously:
Configuration & running
You can run the Rust DS with ./RustDedicated -batchmode
(Linux) or rust_server.exe -batchmode
(Windows).
Command line parameters
The startup command can be appended with the following startup parameters:
parameter | default | description |
---|---|---|
+server.ip
|
0.0.0.0
|
IP to listen to |
+server.port
|
28015
|
Port to listen to |
+server.tickrate
|
30
|
Server refresh rate (min acceptable 15, max 100) - Increasing this value increase CPU usage |
+server.hostname
|
"Your Server Name"
|
The displayed name of your server |
+server.identity
|
"my_server_identity
|
Changes path to your server data rust/server/my_server_identity. Useful for running multiple instances. |
+server.maxplayers
|
50
|
Max amount of players your server can handle. Max : 500 or more |
+server.wolrdsize
|
4000
|
Defines the size of the map generated (min 2000, max 8000) |
+server.saveinterval
|
600
|
Time in seconds for server save |
+rcon.ip
|
0.0.0.0
|
IP to listen to for RCON |
+rcon.port
|
28016
|
Port to listen to for RCON |
+rcon.password
|
"YourPassword"
|
RCON Password. If you remove it after setting it up, your server won't start. |
-logfile
|
gamelog.txt
|
If you're using a script, you'd better put the current date as a filename, otherwise, it'll be erased on every start. |
For example:
-batchmode +server.ip 0.0.0.0 +server.port 28015 +server.tickrate 30 +server.hostname "Your Server Name" +server.identity "your_server_identity" +server.maxplayers 50 +server.worldsize 4000 +server.saveinterval 600 +rcon.ip 0.0.0.0 +rcon.port 28016 +rcon.password "Your_Rcon_Password" -logfile logfilename.log"
Settings
Here is a RAW list of available settings. You can put them either in your server.cfg (then reboot the server), or input them using RCON, then save it using the command
server.writecfg
(If somebody's willing to add descriptions for everything, you're welcome mate !)
> find .
Variables:
ai.think no description (True)
ai.move no description (True)
ai.sensetime no description (1)
ai.frametime no description (5)
ai.tickrate no description (5)
antihack.enabled is antihack enabled at all (True)
antihack.admincheat are admins allowed to use their admin cheat (True)
antihack.objectplacement use antihack to verify object placement by players (True)
antihack.modelstate use antihack to verify model state sent by players (True)
antihack.userlevel 0 == users, 1 == admins, 2 == developers (2)
antihack.enforcementlevel 0 == no enforcement, 1 == kick, 2 == ban (DISABLED) (1)
antihack.maxdesync max allowed client desync, lower value = more false positives (1)
antihack.relaxationrate the rate at which violation values go back down (0.1)
antihack.relaxationpause the time before violation values go back down (10)
antihack.maxviolation violation value above this results in enforcement (100)
antihack.noclip_protection 0 == disabled, 1 == ray, 2 == sphere, 3 == curve (3)
antihack.noclip_reject whether or not to reject movement when noclip is detected (True)
antihack.noclip_penalty violation penalty to hand out when noclip is detected (0)
antihack.noclip_stepsize movement curve step size, lower value = less false positives (0.1)
antihack.noclip_maxsteps movement curve max steps, lower value = more false positives (5)
antihack.speedhack_protection 0 == disabled, 1 == enabled (1)
antihack.speedhack_reject whether or not to reject movement when speedhack is detected (False)
antihack.speedhack_penalty violation penalty to hand out when speedhack is detected (50)
antihack.speedhack_forgiveness speed threshold to assume speedhacking, lower value = more false positives (2)
antihack.speedhack_deltatime time interval to calculate speed in, lower value = more false positives (0.2)
antihack.speedhack_tickets required number of speeding tickets to trigger a violation (15)
antihack.speedhack_history speeding ticket history length (20)
antihack.flyhack_protection 0 == disabled, 1 == simple, 2 == advanced (2)
antihack.flyhack_reject whether or not to reject movement when flyhack is detected (False)
antihack.flyhack_penalty violation penalty to hand out when flyhack is detected (50)
antihack.flyhack_forgiveness distance threshold to assume flyhacking, lower value = more false positives (2)
antihack.projectile_protection 0 == disabled, 1 == speed, 2 == speed + entity, 3 == speed + entity + LOS (3)
antihack.projectile_penalty violation penalty to hand out when projectile hack is detected (0)
antihack.projectile_forgiveness projectile speed forgiveness in percent, lower value = more false positives (0.5)
antihack.projectile_padding projectile hit distance padding in meters, lower value = more false positives (5)
antihack.projectile_serverframes projectile server frames to include in delay, lower value = more false positives (2)
antihack.projectile_clientframes projectile client frames to include in delay, lower value = more false positives (2)
antihack.projectile_tickets required number of projectile line of sight tickets to trigger a violation (10)
antihack.melee_protection 0 == disabled, 1 == initiator, 2 == initiator + target, 3 == initiator + target + LOS (3)
antihack.melee_penalty violation penalty to hand out when melee hack is detected (0)
antihack.melee_forgiveness melee distance forgiveness in percent, lower value = more false positives (0.5)
antihack.melee_padding melee hit distance padding in meters, lower value = more false positives (2)
antihack.melee_serverframes melee server frames to include in delay, lower value = more false positives (2)
antihack.melee_clientframes melee client frames to include in delay, lower value = more false positives (2)
antihack.melee_tickets required number of melee line of sight tickets to trigger a violation (2)
antihack.eye_protection 0 == disabled, 1 == distance, 2 == distance + LOS (2)
antihack.eye_penalty violation penalty to hand out when eye hack is detected (0)
antihack.debuglevel 0 == silent, 1 == print max violation, 2 == print every violation (1)
batching.colliders no description (True)
batching.collider_vertices no description (10000)
batching.collider_submeshes no description (1)
batching.verbose no description (0)
chat.enabled Enable or disable chat displaying (True)
chat.serverlog no description (True)
construct.frameminutes How many minutes before a placed frame gets destroyed (30)
craft.instant no description (False)
debug.checktriggers Debug triggers (False)
decay.tick no description (600)
decay.scale no description (1)
decay.debug no description (False)
env.time no description (10.78395)
env.day no description (20)
env.month no description (6)
env.year no description (2024)
fps.limit The maximum number of frames to render per second (60)
gc.interval no description (-1)
global.safemode no description (False)
global.debugmode no description (False)
global.maxthreads no description (8)
global.perf Show frames per second (fps) (0)
global.timewarning no description (False)
global.developer no description (0)
heli.lifetimeminutes no description (15)
heli.guns no description (1)
heli.bulletdamagescale no description (1)
heli.bulletaccuracy no description (2)
net.visdebug Turns on debug display of network visibility (False)
physics.droppedmode The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)
physics.sendeffects Send effects to clients when physics objects collide (True)
physics.bouncethreshold no description (2)
physics.sleepthreshold no description (0.005)
physics.solveriterationcount The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)
physics.steps The amount of physics steps per second (16)
pool.skins no description (False)
pool.entities no description (False)
sentry.targetall target everyone regardless of authorization (False)
sentry.hostileduration how long until something is considered hostile after it attacked (120)
server.ip no description (164.132.201.49)
server.port no description (28015)
server.maxplayers no description (50)
server.hostname no description (Server Name - Servername)
server.identity no description (rust-server)
server.level no description (Procedural Map)
server.seed no description (0-2147483647)
server.salt no description (731364870)
server.worldsize no description (3000-6000)
server.saveinterval no description (300)
server.secure no description (True)
server.tickrate no description (30)
server.entityrate no description (16)
server.cycletime no description (500)
server.official no description (False)
server.globalchat no description (True)
server.stability no description (True)
server.radiation no description (False)
server.itemdespawn no description (180)
server.pve no description (False)
server.description no description (Server Description, make \nTo make a new line)
server.headerimage no description (http://i.imgur.com/7FwnOGD .jpg) - picture must be 500x256
server.url no description (https://www.url.com/to/your/website)
server.branch no description ()
server.eac no description (1)
server.queriespersecond no description (2000)
server.ipqueriespermin no description (30)
server.meleedamage no description (1)
server.arrowdamage no description (1)
server.bulletdamage no description (1)
server.bleedingdamage no description (1)
server.meleearmor no description (1)
server.arrowarmor no description (1)
server.bulletarmor no description (1)
server.bleedingarmor no description (1)
server.updatebatch How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)
server.planttick Plants tick every x seconds. This is how many seconds between ticks. (60)
server.planttickscale Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)
server.respawnresetrange Distance from sleeping bag to reset other sleeping bags/beds. (50)
server.maxunack Max amount of unacknowledged messages before we assume we're congested (4)
server.maxflood Max amount of ticks to receive per second before we assume a client is flooding us (1000)
server.netcache Use network caching (True)
server.netcachesize Informational, the size of the network cache (in bytes) (2214666)
server.savecachesize Informational, the size of the save cache (in bytes) (2264944)
server.combatlogsize The size of the combat log (100)
server.idlekick Number of minutes until idle players are kicked (30)
server.idlekickmode 0 = no idle kick, 1 = kick if server full, 2 = always kick (1)
server.idlekickadmins 1 = admins can get idle kicked (0)
server.maxreceivetime no description (20)
server.compression no description (False)
server.netlog no description (False)
spawn.min_rate no description (0.2)
spawn.max_rate no description (2)
spawn.min_density no description (0.2)
spawn.max_density no description (2)
stability.verbose no description (0)
stability.strikes no description (10)
stability.collapse no description (0.05)
stability.accuracy no description (0.001)
time.fixeddelta Fixed delta time in seconds (0.0625)
time.maxdelta The minimum amount of times to tick per frame (0.33)
vis.damage Turns on debug display of damages (False)
vis.attack Turns on debug display of attacks (False)
vis.protection Turns on debug display of protection (False)
vis.weakspots Turns on debug display of weakspots (False)
vis.triggers Show trigger entries (False)
vis.hitboxes Turns on debug display of hitboxes (False)
vis.lineofsight Turns on debug display of line of sight checks (False)
xmas.enabled no description (True)
xmas.spawnrange no description (50)
xmas.giftsperplayer no description (2)
rcon.port no description (28016)
rcon.ip no description (0.0.0.0)
rcon.web If set to true, use websocket rcon. If set to false use legacy, source engine rcon. (False)
rcon.print If true, rcon commands etc will be printed in the console (False)
global.find( string Name ) Search for a command
global.echo( string output ) Prints something to the debug output
global.status( ) Print out currently connected clients
global.stats( ) Print out stats of currently connected clients
global.kick( void ) no description
global.kickall( void ) no description
global.ban( void ) no description
global.moderatorid( void ) no description
global.ownerid( void ) no description
global.removemoderator( void ) no description
global.removeowner( void ) no description
global.banid( void ) no description
global.unban( void ) no description
global.players( ) Print out currently connected clients etc
global.say( ) Sends a message in chat
global.users( ) Show user info for players on server.
global.banlist( ) List of banned users (sourceds compat)
global.banlistex( ) List of banned users - shows reasons and usernames
global.listid( ) List of banned users, by ID (sourceds compat)
global.mutevoice( void ) no description
global.unmutevoice( void ) no description
global.mutechat( void ) no description
global.unmutechat( void ) no description
global.clientperf( void ) no description
global.entid( void ) no description
global.playerlist( ) Get a list of players
global.bans( ) List of banned users
global.serverinfo( ) Get a list of information about the server
batching.refresh_colliders( void ) no description
batching.status( void ) no description
chat.tail( ) Return the last x lines of the console. Default is 200
chat.search( ) Search the console for a particular string
console.tail( ) Return the last x lines of the console. Default is 200
console.search( ) Search the console for a particular string
data.export( void ) no description
debug.flushgroup( ) Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
debug.breakheld( ) Break the current held object
debug.breakitem( ) Break all the items in your inventory whose name match the passed string
debug.hurt( void ) no description
entity.debug_toggle( void ) no description
entity.nudge( void ) no description
entity.create( void ) no description
env.addtime( void ) no description
gc.collect( void ) no description
gc.unload( void ) no description
global.restart( ) Restart the server - with x seconds warning
global.quit( ) Leave the game
global.report( void ) no description
global.objects( void ) no description
global.textures( void ) no description
global.colliders( void ) no description
global.error( void ) no description
global.queue( void ) no description
global.sleep( void ) no description
global.injure( void ) no description
global.spectate( void ) no description
global.teleport( void ) no description
global.teleport2me( void ) no description
global.teleportany( void ) no description
global.teleportpos( void ) no description
global.cleanup( void ) no description
global.version( void ) no description
global.sysinfo( void ) no description
global.breakitem( void ) no description
global.givebp( void ) no description
heli.drop( void ) no description
heli.calltome( void ) no description
heli.call( void ) no description
heli.strafe( void ) no description
hierarchy.ls( void ) no description
hierarchy.cd( void ) no description
hierarchy.del( void ) no description
inventory.give( void ) no description
inventory.resetbp( void ) no description
inventory.giveall( void ) no description
inventory.givebpall( void ) no description
inventory.giveto( void ) no description
inventory.giveid( void ) no description
inventory.givearm( void ) no description
inventory.givebp( void ) no description
pool.print_memory( void ) no description
pool.print_prefabs( void ) no description
pool.print_assets( void ) no description
pool.clear_memory( void ) no description
pool.clear_prefabs( void ) no description
pool.clear_assets( void ) no description
server.stop( string DisconnectMessage ) Stops a server
server.backup( ) Backup server folder
server.writecfg( ) Writes config files
server.fps( void ) no description
server.save( ) Force save the current game
server.readcfg( void ) no description
spawn.fill_populations( void ) no description
spawn.fill_groups( void ) no description
spawn.report( void ) no description
weather.clouds( void ) no description
weather.fog( void ) no description
weather.wind( void ) no description
weather.rain( void ) no description
xmas.refill( void ) no description
xp.reroll( ) Refund all spent xp and relock all blueprints, must type 'confirm' after command - no going back!
xp.randomowner( void ) no description
xp.randomowners( void ) no description
xp.add( void ) no description
xp.reset( void ) no description
xp.setlevel( void ) no description
xp.addlevel( void ) no description
xp.history( void ) no description
global.dump( void ) no description
RCON
To use RCON (Remote CONsole), join the server and press F1 to open the console. Then type:
rcon.login <password>
Otherwise, you can use Rusty, a nice remote RCON client (very advised).
When the server is up and running, you can issue the following commands:
command | description |
---|---|
status
|
Outputs the general status of the server. Connected players etc. |
say <stuff>
|
Will speak something into everyone's console. |
find *
|
List all console commands |
rcon.password
|
Set the rcon password for clients to use (using rcon.login <password>) |
kick <username>
|
Kicks a user. Username can be the first few letters of a username, or a steamid. |
ban <username>
|
As above - but just bans the user from the server (doesn’t kick) |
banid <steamid>
|
Bans a userid from the server |
unbanall
|
Unbans everyone from the server |
server.hostname <hostname>
|
Sets the hostname |
server.clienttimeout <int>
|
How long until an unresponsive client times out (default 2 mins) |
server.pvp <bool>
|
Enable/Disable pvp mode (default true) |
sleepers.on <bool>
|
Enable/Disable sleepers (default true) |
quit
|
Quits the server nicely (saving the level and all avatars before leaving) |
Ban list
Banned users will be stored in cfg/bans.cfg
.
Linux Scripts Resources
LGSM rustserver
Part of Linux Game Server Managers scripts, rustserver is a command line tool for quick, simple deployment and management of a Rust Linux dedicated server.
Main Features
- Server installer (SteamCMD).
- Loads of default start parameters
- Start/Stop/Restart server.
- Server console.
- Server monitoring (including email notification).
- Server update (SteamCMD).
- Server backup.
- Logs management.
Compatibility
The Linux Game Server Manager is tested to work on the following Linux distributions :
- Debian based distros (Ubuntu, Mint etc.).
- Redhat based distros (CentOS, Fedora etc.).
Get the script at gameservermanagers.com.
Get more info : Github Wiki.
Get help : LGSM Steam group.
Windows scripting
[This solution requires payment to a 3rd party]