Talk:Flex animation: Difference between revisions

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: [http://www.valvesoftware.com/publications/2010/GDC10_ShaderTechniquesL4D2.pdf#page=11 This.] For some reason all of Valve's 2010 publications have disappeared from their page... --[[user:TomEdwards|TomEdwards]] 10:55, 3 March 2011 (UTC)
: [http://www.valvesoftware.com/publications/2010/GDC10_ShaderTechniquesL4D2.pdf#page=11 This.] For some reason all of Valve's 2010 publications have disappeared from their page... --[[user:TomEdwards|TomEdwards]] 10:55, 3 March 2011 (UTC)
::Ah, thanks for that.--[[User:Stoopdapoop|Stoopdapoop]] 03:49, 10 April 2011 (UTC)
::Ah, thanks for that.--[[User:Stoopdapoop|Stoopdapoop]] 03:49, 10 April 2011 (UTC)
== Slider Starting Position ==
In SFM, some sliders (like eyes_updown on the hwm scout) start in the middle and can be moved to the left and right. How do?

Revision as of 18:58, 3 August 2016

What is a hairstyle flex? --Stoopdapoop 06:35, 3 March 2011 (UTC)

This. For some reason all of Valve's 2010 publications have disappeared from their page... --TomEdwards 10:55, 3 March 2011 (UTC)
Ah, thanks for that.--Stoopdapoop 03:49, 10 April 2011 (UTC)

Slider Starting Position

In SFM, some sliders (like eyes_updown on the hwm scout) start in the middle and can be moved to the left and right. How do?