Mod Content Usage: Difference between revisions

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'''This page is purposely created with no link'''
'''This page is purposely created with no link until Valve helps fill in content ith official word.'''


== Introduction ==
== Introduction ==
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! Day of Defeat: Source
! Day of Defeat: Source
! DLL !! MDL !! SND !! TEX !! MAP !! DLL !! MDL  !! SND !! TEX !! MAP
|  NA || ??? || ??? || ??? || ??? || If Owned || If Owned || If Owned|| If Owned|| If Owned
|  NA || ??? || ??? || ??? || ??? || If Owned || If Owned || If Owned|| If Owned|| If Owned



Revision as of 21:11, 9 January 2006

This page is purposely created with no link until Valve helps fill in content ith official word.

Introduction

The purpose of this page is to give a more definitive answer to the question, "What Valve content can I use in my MOD?" Back in the "old days" of Half-Life 2 mods, it was pretty simple: you could use any official Valve content in your mod. But with the release of first C-Zero and then the Source mods, things got more ambiguous and questions began to arise. Can you use C-Zero content in your mod? Can you take HL1 content and put it in your HL2 mod? Can you put Counter-Strike: Source content into your mod? Day of Defeat: Source content?

A lot of people have guesses or hunches what the rules are. Hopefully this page can get "the official word" from Valve to make sure mod developers can do their most and yet not tread onto shakey ground.

Valve Game Content Usage

In the table below, each row lists a different Valve game with content or resources that could be used in a mod. The colums then are divided into two groups. The first group is for mods created under the Half-Life 1 engine. The second group is for mods created under the Half-Life 2 engine. The value (see key below) under each column shows whether the given content type can be used in a mod under the given engine.

Key

Yes
Allowed for use in a mod if the original game (left hand column) is also owned by the player of the mod.
No
It is not allowed to use this content for the given base game.
If Owned
To use this content, you must own the original game the content came from.
???
Unknown. Needs clarification from Valve.
NA
Not applicable or not possible. For example using HL1 DLLs with HL2 based mods.
Other
Restrictions apply which are described in footnotes below the table.

Usage Table

Content Game Use in a Half-Life 1 Mod? Use in a Half-Life 2 Mod?
Original DLL Original Models Original Sounds Original Materials Original Maps Original DLL Original Models Original Sounds Original Materials Original Maps
Half-Life 1 yes yes yes yes yes NA ??? ??? ??? ???
Team Fortress Classic yes yes yes yes yes NA ??? ??? ??? ???
Counter-Strike yes yes yes yes yes NA ??? ??? ??? ???
Day of Defeat yes yes yes yes yes NA ??? ??? ??? ???
Condition Zero ??? ??? ??? ??? ??? NA ??? ??? ??? ???
Condition Zero Deleted Scenes ??? ??? ??? ??? ??? NA ??? ??? ??? ???
Half-Life: Blue Shift ??? ??? ??? ??? ??? NA ??? ??? ??? ???
Opposing Force ??? ??? ??? ??? ??? NA ??? ??? ??? ???
Ricochet ??? ??? ??? ??? ??? NA ??? ??? ??? ???
Half-Life 2 ??? ??? ??? ??? ??? NA ??? ??? ??? ???
Counter-Strike: Source ??? ??? ??? ??? ??? NA ??? ??? ??? ???
Day of Defeat: Source NA ??? ??? ??? ??? If Owned If Owned If Owned If Owned If Owned
Half-Life 2: Lost Coast NA ??? ??? ??? ??? ??? ??? ??? ??? ???
Half-Life 2: Deathmatch NA ??? ??? ??? ??? ??? ??? ??? ??? ???
Half-Life: Source NA ??? ??? ??? ??? ??? ??? ??? ??? ???
Deathmatch Classic NA ??? ??? ??? ??? ??? ??? ??? ??? ???