Talk:$seamless scale: Difference between revisions
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(Formula is <code>1/(texture size*desired scale)</code>, so you'd <strong>multiply texture size by desired scale and then divide 1 by the result</strong>)<br/> | (Formula is <code>1/(texture size*desired scale)</code>, so you'd <strong>multiply texture size by desired scale and then divide 1 by the result</strong>)<br/> | ||
(The easy way is described as "<strong>multiply the texture size by the desired scale, then divide 1 by the result</strong>")<br/> | (The easy way is described as "<strong>multiply the texture size by the desired scale, then divide 1 by the result</strong>")<br/> | ||
I'd recommend we remove one of them to avoid repeating ourselves. | I'd recommend we remove one of them to avoid repeating ourselves.<br/> | ||
[[User:Fayti1703|Fayti1703]] ([[User talk:Fayti1703|talk]]) 11:14, 22 June 2016 (UTC) |
Revision as of 04:14, 22 June 2016
Remove 'easy way'?
As the described easy way in section Matching 0.25 scale
is the same process as the formula,
(Formula is 1/(texture size*desired scale)
, so you'd multiply texture size by desired scale and then divide 1 by the result)
(The easy way is described as "multiply the texture size by the desired scale, then divide 1 by the result")
I'd recommend we remove one of them to avoid repeating ourselves.
Fayti1703 (talk) 11:14, 22 June 2016 (UTC)