IGameConsole: Difference between revisions
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This interface can help you manage the console using the GameUI module. It is not included in any of the SDK code. | This interface can help you manage the console using the GameUI module. It is not included in any of the SDK code. | ||
==public\gameui\IGameConsole.h== | |||
<pre>//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ | <pre>//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ | ||
// | // | ||
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==Access== | ==Access== | ||
#include <gameui\IGameConsole.h> | |||
CreateInterfaceFn gameUIFactory = Sys_GetFactory("gameui.dll"); | CreateInterfaceFn gameUIFactory = Sys_GetFactory("gameui.dll"); | ||
gameconsole = (IGameConsole *)gameUIFactory(GAMECONSOLE_INTERFACE_VERSION,NULL); | gameconsole = (IGameConsole *)gameUIFactory(GAMECONSOLE_INTERFACE_VERSION,NULL); | ||
[[Category:Interfaces]] | [[Category:Interfaces]] |
Revision as of 19:13, 6 January 2006
This interface can help you manage the console using the GameUI module. It is not included in any of the SDK code.
public\gameui\IGameConsole.h
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // //============================================================================= #ifndef IGAMECONSOLE_H #define IGAMECONSOLE_H #ifdef _WIN32 #pragma once #endif #include "interface.h" class Color; //----------------------------------------------------------------------------- // Purpose: interface to game/dev console //----------------------------------------------------------------------------- class IGameConsole : public IBaseInterface { public: // activates the console, makes it visible and brings it to the foreground virtual void Activate() = 0; virtual void Initialize() = 0; // hides the console virtual void Hide() = 0; // clears the console virtual void Clear() = 0; // return true if the console has focus virtual bool IsConsoleVisible() = 0; // prints a message to the console virtual void Printf(const char *format, ...) = 0; // printes a debug message to the console virtual void DPrintf(const char *format, ...) = 0; // printes a debug message to the console virtual void ColorPrintf( Color& clr, const char *format, ...) = 0; virtual void SetParent( int parent ) = 0; }; #define GAMECONSOLE_INTERFACE_VERSION "GameConsole003" #endif // IGAMECONSOLE_H
Access
#include <gameui\IGameConsole.h>
CreateInterfaceFn gameUIFactory = Sys_GetFactory("gameui.dll"); gameconsole = (IGameConsole *)gameUIFactory(GAMECONSOLE_INTERFACE_VERSION,NULL);